Vindicator
First Post
So I went down to my local used bookstore today and found two true gems: The AD&D 2e Beholder book I, TYRANT (nice pun on "Eye Tyrant", eh? Asimov would be proud...or he's turning over in his grave, one of the two
) and the PLANESCAPE campaign setting boxed set. Get this: both were in MINT condition. Even the friggin' BOX for Planescape was like new.
Damn, I love used book stores. But that's another thread.
Here's the problem: I went home and spent an hour or so reading through parts of I, TYRANT and the PLANESCAPE DM's Guide. And I found myself wondering, "Where is this kind of incredible, near-poetic flavor text in 3/3.5e? They've got our mechanics right, but where's our spirit?"
Kind of brought me back to the "Tastes Great! Less Filling!" commercials of the late 80s.
No question, 3/3.5 is simply magnificent in its mechanics and crunch. But when I read the stuff I bought today I found myself wondering if that's all that's left--mechanics. I have no memories of MANUAL OF THE PLANES for 3e...yet I read it cover to cover. But man, there are paragraphs I skimmed today in Planescape that I won't easily forget. "Exploring the skull of a dead god" is suggested as a typical adventure.
Did WotC fire all the poets and philosophers who wrote PLANESCAPE and I,TYRANT and replace them with accountants and computer programmers?
Help me, guys. Convince me that the flavor is still there. Explain to me why, when I read these two products from 2e, it felt like I was experiencing something I haven't in my 3/3.5 gaming. Convince me that 3/3.5 is not only less filling, but that it also tastes great.
DISCLAIMER: This is not a 2e vs. 3/3.5 thread! I played 1e back in the day, and dabbled with 2e a bit before taking an RPG sabbatical for several years. I love 3/3.5 but I'd also play 1e or 2e if asked. Hell, I just love D&D, period. DISCLAIMER OVER.

Damn, I love used book stores. But that's another thread.

Here's the problem: I went home and spent an hour or so reading through parts of I, TYRANT and the PLANESCAPE DM's Guide. And I found myself wondering, "Where is this kind of incredible, near-poetic flavor text in 3/3.5e? They've got our mechanics right, but where's our spirit?"
Kind of brought me back to the "Tastes Great! Less Filling!" commercials of the late 80s.

No question, 3/3.5 is simply magnificent in its mechanics and crunch. But when I read the stuff I bought today I found myself wondering if that's all that's left--mechanics. I have no memories of MANUAL OF THE PLANES for 3e...yet I read it cover to cover. But man, there are paragraphs I skimmed today in Planescape that I won't easily forget. "Exploring the skull of a dead god" is suggested as a typical adventure.
Did WotC fire all the poets and philosophers who wrote PLANESCAPE and I,TYRANT and replace them with accountants and computer programmers?

Help me, guys. Convince me that the flavor is still there. Explain to me why, when I read these two products from 2e, it felt like I was experiencing something I haven't in my 3/3.5 gaming. Convince me that 3/3.5 is not only less filling, but that it also tastes great.

DISCLAIMER: This is not a 2e vs. 3/3.5 thread! I played 1e back in the day, and dabbled with 2e a bit before taking an RPG sabbatical for several years. I love 3/3.5 but I'd also play 1e or 2e if asked. Hell, I just love D&D, period. DISCLAIMER OVER.