Joshua Dyal said:You guys almost make it sound like Dark Sun is more appropriate as a setting for a different game than D&D.
Dark Sun OGL, eh?
......hmmm.......

Joshua Dyal said:You guys almost make it sound like Dark Sun is more appropriate as a setting for a different game than D&D.
Joshua Dyal said:You guys almost make it sound like Dark Sun is more appropriate as a setting for a different game than D&D.
Joshua Dyal said:Actually, since the other races are all descended from halflings, I think they could very well legitimately be called cannibals after all...
Mark Hope said:Other posters have pretty much covered the plot elements that you asked about. One point that might be worth mentioning is that the halflings of the Blue Age weren't masters of psionics (which didn't arise until the Green Age), but were masters of lifeshaped technology (an organic technology that works similar to grafts and symbionts in 3e).
Joshua Dyal said:Any thoughts on original vs. revised vs. Dragon/Dungeon versions? What are all your preferences, and why?
Welverin said:Hmm, was Monte the first one to introduce the grafts and symbionts in 3e? I know he wrote Windriders of the Jagged Cliffs for DS.
Welverin said:Example of why Mind Lords of the Last Sea isn’t warm and fuzzy: <...>
Christopher Lambert said:The people at Athas.org are like that. No sorcerers, they say (there's nothing in the original literature against them).
Staffan said:Sadira, before she became a Sun Wizard, was definitely dependant on her spell book.
Eric Anondson said:But Mind Lords had other problems that some folks objected to. It gave Dark Sun surfers and dolphins. *cringe*![]()
Eric Anondson said:Grafts and symbionts, I believe were first introduced in the 3e Fiend Folio... not authored by Monte. Monte is credited with many others under "Additional Design" in it though. But Monte did write Chaositech under his Malhavoc D20 label, and it has a bunch of lifeshaped-like tech in it.
Before Monte worked for TSR, he did some work for ICE. He wrote an accessory for ICE whose intellectual property rights recently returned to him. That product was revised and updated to become Chaositech. I always wondered if Monte's work on that ICE product, pre-TSR, influenced his authorship of life-shaped technology for Windriders of the Jagged Cliffs. There are some similarities that are more than coincidental.
But Mind Lords had other problems that some folks objected to. It gave Dark Sun surfers and dolphins. *cringe*![]()
reanjr said:See, now that's just reactionary. I fully understand and support the removal of Paladins from Dark Sun. Where the hell would they get their powers from? It would make no sense to have them.
Well, I don't see that you need to throw out hatred for arcane magic to incorporate sorcerers. Mechanics notwithstanding, the absence of a spellbook is the only thing that visibly sets them apart from wizards so, as far as the average athasian is concerned, there is no obvious difference between a wizard or a sorcerer. Both cast spells in the same way and both draw upon plant energy in an obvious manner. A sorcerer preserver casting a spell will be seen to draw upon plant energy the same as a wizard does and a sorcerer defiler will create an ash radius just the same, so both wizards and sorcerers would be at risk from mob justice. Not having a visible spellbook will hardly do you any good, given that disguising one's spellbook is a common tactic amongst wizards. You could even rule that a sorcerer needs a spellbook to learn his spells in the first place (just not to prepare them). The Veiled Alliance continues to be a vital, underground organisation for arcane preservers as both wizards and preservers continue to run the risk of discovery and punishment every time they cast a spell.Not totally. Arcane spellcasters are reviled by everyone. Hunted and put to death when found usually. Sorcerers can far more easily hide this fact. But if a DM removes this integral flavor of the setting that PCs won't ever be challenged with it, then yes, they are just like wizards, whether preserver or defiler. This is a role-playing issue, obviously, not a game balance one. It has no bearing on the game mechanical features and abilities of the class.