Brace Cormaeril
First Post
I don't know about P, but p is given above. Dandu, your statement above RE: drawings of Mialee and their effect on genitalia is wrong. Math proves this.
been away from gaming for years never played this edition what skills,feats, rules or anything else generaly broken things would you as a dm exclude and why?
first one shot went pretty well not as big a problem as i had aticipated definatly like skill system vrs proficencies feats still a little shaky but not bad the players helped alot lol
Oh, while we're on the subject, I am going to state that ToB and XPH are some of the better books in 3.5, and certainly more balanced than, say, the PHB.Personally, I tend to ban Book of the Nine Swords for many reasons.
Oh, while we're on the subject, I am going to state that ToB and XPH are some of the better books in 3.5, and certainly more balanced than, say, the PHB.
Hold on. That only occurs if you read White Raven Tactics a certain way. More to the point, that is only one example of a broken ability; to extrapolate that the entire book must be broken because there is one broken ability in it is an illogical over-generalization....Because nothing screams balance like an infinite action loop, lmao..
I see your infinite actions and raise you the ability to Planar Bind Nightmares so that you get Astral Projection at CL 20 as an at-will ability of your minion, allowing you to enable various infinite wealth loops, item duping, and assailing your enemies with virtually no risk to yourself, as the only core item capable of severing your Astral Projection is a Gith sword.
Shapechange. Turn into a Solar and get 20th level cleric spellcasting as a natural ability. Make a Mystic Theurge cry. On second thought, make all of them cry.
But why stop at Shapechange?
Gate. You can gate in some really powerful things. Like Solars.
But that's all rather plebian, really. Let's do something fun.
Escher Materials + Major Creation = Antimatter. Win.
But Solo, you Ubermenschian paragon, you are no doubt asking, does antimatter exist in DnD? I refer you to the SRD description of the Material Plane, which states that: "The Material Plane tends to be the most Earthlike of all planes and operates under the same set of natural laws that our own real world does."(Emphasis mine)
Hold on, you clever fiend you, you are no doubt prepared to say, doesn't antimatter cost a lot?
True, but you only need "a tiny piece of matter of the same sort of item you plan to create with minor creation" so you could just use Eschew Materials to substitute for a minuscule amount of antimatter worth less than 1 gp.
When your ToB character has the ability to Astrally Project himself onto the Prime Material, sell everything he owns for money, repeat the process as often as he wants, then stop time, lay out an indecent amount of antimatter, plane shift to another dimension in order to regain spells in six seconds, and repeat the devastation of the Prime Material while under the cover of another Time Stop, come see me.
Good non-core supplements are the XPH (material from which can be found on the SRD), Tome of Magic, Magic of Incarnum, and the Tome of Battle.