There is also a DM: from a DMs point of view, two and a half of the three 08 books are outdated and have been replaced.
I am a DM, and that is not my view.
Sure, the DMG has some evergreen material, just like past DMGs (I still use my 1E one and sometimes looks at the others) and you can update MMI numbers by hand or even on the fly. But I know many of you reading this and saying “compatible, compatible” are DMs, and using the MV (or compendium) and RC as your main references.
No. I own those books, and I own the original PHB, MM, DMG, but I have used the Compendium and DM's screen for these things from the moment they were available. The only parts of the DMG I really used, even early on, are some of the parts that are still valid today: treasure parcels (yes, an alternate system exists but isn't yet fully-supported) and advice.
Your three core books may have dust on them.
My core books have been gathering dust since I subscribed to DDI.
The play side is kinda a mess: Yes, we all use DDI/CB and play with mostly updated PHB material, with all sorts of other stuff in, including essentials stuff. Fine. We pay up to stay current. Or we did until the CB pissed us off. But I don’t think it is non-trivial to tell an experienced RPGer who wants to play 4E what to buy.
Tell them to buy an HoF_ book.
What if they don’t want to subscribe to DDI, or find it overwhelming?
They probably
won't, but if they do, that HoF_ book you told them to buy will get them through just fine.
What if they want to try the warlord or the fighter with lots o’ powers? Non-trivial.
If they want to build a character with a lot of powers to pick from, have them use DDI. If they want to build a character with easy choices to make, have them just use that HoF_ book.
And HoS? Seriously? It had some great ideas, and some good mechanics here and there…but still…it should speak for itself.
In what way? It's a fine book.
One reason the way it is is to work with the different kinds of 4E.
No, it's the way it is so that it works with a bunch of different types of characters. There's only one "kind" of 4e: 4e. Heroes of Shadow is a perfect example that proves that Essentials is simply a set of options within 4e.
Ok, one more, themes without attack powers. Total wasted opportunity.
This has
nothing to do with the discussion we're having and
everything to do with a personal opinion on how they ought to have handled a mechanic.
Essentials are not updates: I really don’t care.
No one has said Essentials is not about updates. But that's not unique to Essentials. The game was updated before Essentials (and to no lesser degree) and the game will continue to be updated after Essentials. This is the nature of a living game.
What is happening is that people are seeing a bunch of new books that look different and instead of stepping back and examining things with a critical eye, they're suddenly noticing that the game has had updates. If new books are coming out that reflect these updates,
it must be a new edition! Or so their thought process goes.
Falling sky: ya, ya, ya. Yes, I use recent 4E products and older 4E products and my hair has not suddenly caught on fire. But there are many legitimate issues that go beyond whether a slayer, a bard, and a "templar" can all work in the same party together.
I don't see many. This is just a lot of people whining about how much they believe the game to have changed, when in reality they could sit down and start playing with a mix of every type of character possible and the game would play pretty much exactly the same,
even from the DM's perspective.
And for crying out loud, people,
use DDI.