daemonslye
First Post
Just how granular in specificity must a ready action be?
Examples:
(VS=very specific; MS=moderately specific; G=generalization)
1. (VS) If an enemy approaches within 40' and I have an
unobstructed straight line to the square they enter, I
charge and attack with my axe. Additionaly, I name them
my "dodge" opponent.
2. (MS) If the (assumed) spellcaster wearing the ochre robe
standing 30' away from me attempts to cast a spell using
visible (verbal or somatic) components OR moves to to the
outer range of my partial charge distance, I charge the
foe and use my "smite" attack and power attack at +5.
3. (G) If any enemy in the room starts to cast a spell OR looks
like they are using a spell-like ability, I shoot them with my
bow.
I guess what I am trying to determine is what is the complexity
allowed in the "rule operation" to create a Ready action?
Are boolean operators - if this OR/AND/NOT/AND NOT allowed?
Example:
"If this OR this OR this AND that but NOT the other occur THEN I use this OR this action".
Just how fine a grain do we allow for a Ready action?
Additionally,
If an event that you have readied for in a particular round
does not occur, I assume you continue to be ready for that
event until your next turn. At that point you may "drop the
ready action" and perform your standard actions or continue
the ready. Now if the event occurs before your turn in the
following round, you may perform the ready action but your
initiative count rises to the point in which the event occured
and you do not perform other actions that round. Is this
correct? Or, because the ready is only a partial action, you
perfrom the partial then have a MEA or even a standard+MEA
after your readied partial has occured?
Finally, how does Haste affect the above? Can you use your
extra partial action in a round to Ready? If the event occurs
during that round, do you then get your Standard action right
after you complete your Readied partial?
Thanks in advance for your comments or pointers to more info.
~D
Examples:
(VS=very specific; MS=moderately specific; G=generalization)
1. (VS) If an enemy approaches within 40' and I have an
unobstructed straight line to the square they enter, I
charge and attack with my axe. Additionaly, I name them
my "dodge" opponent.
2. (MS) If the (assumed) spellcaster wearing the ochre robe
standing 30' away from me attempts to cast a spell using
visible (verbal or somatic) components OR moves to to the
outer range of my partial charge distance, I charge the
foe and use my "smite" attack and power attack at +5.
3. (G) If any enemy in the room starts to cast a spell OR looks
like they are using a spell-like ability, I shoot them with my
bow.
I guess what I am trying to determine is what is the complexity
allowed in the "rule operation" to create a Ready action?
Are boolean operators - if this OR/AND/NOT/AND NOT allowed?
Example:
"If this OR this OR this AND that but NOT the other occur THEN I use this OR this action".
Just how fine a grain do we allow for a Ready action?
Additionally,
If an event that you have readied for in a particular round
does not occur, I assume you continue to be ready for that
event until your next turn. At that point you may "drop the
ready action" and perform your standard actions or continue
the ready. Now if the event occurs before your turn in the
following round, you may perform the ready action but your
initiative count rises to the point in which the event occured
and you do not perform other actions that round. Is this
correct? Or, because the ready is only a partial action, you
perfrom the partial then have a MEA or even a standard+MEA
after your readied partial has occured?
Finally, how does Haste affect the above? Can you use your
extra partial action in a round to Ready? If the event occurs
during that round, do you then get your Standard action right
after you complete your Readied partial?
Thanks in advance for your comments or pointers to more info.
~D