Just picked up the Expanded Psionics Handbook

alaric said:
...they get stat'd as 9th level psions (telepath) and a list of common powers known, and they can use Mind Blast at will.

Can you find a description of Mind Blast in the EPH? I don't see it in the powers list or in the Mind Flayer description. Are we supposed to rely on the MM for that now?
 

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edventure said:
Can you find a description of Mind Blast in the EPH? I don't see it in the powers list or in the Mind Flayer description. Are we supposed to rely on the MM for that now?

That puzzled me as well and I came to the same conclusion. Apparently Mind Blast is just for Mind Flayers now.
 

Psion said:
How about Githyanki and Githzerai? Any updates their to atone for the recent oxymorons of non-psionic Gith?

They are both present, but I'm at work without my book, so that's all I can say for now.
 

Just got back with my copy. One thing I've noticed that a few people seem confused about. The feat, Wild Talent, DOES NOT allow the character to manifest a power. You get 2 pp and are considered a psionic creature. You can take psionic feats and such, but it doesn't give you the ability to manifest a power.
 

Psion Discipline Powers

Egoist
1 - Thicken Skin
2 - Animal Affintity, Chameleon, Empathic Transfer
3 - Ectoplasmic Form, Hustle
4 - Metamorphosis, Psychic Vampire
5 - Psionic Revivify, Psychofeedback, Restore Extremity
6 - Psionic Restoration
7 - Fission
8 - Fusion
9 - Greater Metamorphosis

Kineticist
1 - Control Object
2 - Control Air, Energy Missle
3 - Energy Cone
4 - Control Body, Energy Ball, Inertial Barrier
5 - Energy Current, Fiery Discoporation
6 - Dispelling Buffer, Null Psionics Field
7 - Reddopsi
8 - Psionic Telekinetic Sphere
9 - Tornado Blast

Nomad
1 - Burst, Detect Teleportation
2 - Dimension Swap, Psionic Levitate
3 - Astral Caravan
4 - Dimensional Anchor, Psionic Dismissal, Psionic Fly
5 - Baleful Teleport, Psionic Teleport, Teleport Trigger
6 - Psionic Banishment
7 - Dream Travel, Psionic Ethereal Jaunt
8 - Mass Time Hop
9 - Psionic Teleportation Circle, Time Regression

Seer
1 - Destiny Dissonance, Precognition
2 - Clairvoyant Sense, Object Reading, Sensitivity to Psychic Impressions,
3 - Escape Detection, Fate Link,
4 - Anchored Navigation, Remote Viewing,
5 - Clairtangent Hand, Second Chance
6 - Greater Pecognition
7 - Fate of One
8 - Hypercognition
9 - Metafaculty, Reality Revision

Shaper
1 - Astral Construct, Psionic Minor Creation
2 - Psionic Repair Damage,
3 - Greater Concealing Amorpha, Ectoplasmic Cocoon
4 - Psionic Fabricate, Quintessence
5 - Hail of Crystals,
6 - Crystallize, Greater Psionic Fabricate
7 - Mass Ectoplasmic Cocoon
8 - Astral Seed
9 - Genesis, True Creation

Telepath
1 - Psionic Charm, Mindlink
2 - Aversion, Brain Lock, Read Thoughts, Psionic Suggestion
3 - Crisis of Breath, Hostile Empathic Transfer, False sensory Input
4 - Psionic Dominate, Thieving Mindlink, Psionic Modify Memory, Schism
5 - Metaconcert, Mind Probe,
6 - Mind Switch
7 - Crisis of Life
8 - Mind Seed
9 - True Mind Switch, Psychic Chirurgery

whew...
 

alaric said:
Immediate - Free action that you can use even when it's not your turn! Using an immediate action counts as your swift action for the turn. The Prowess power has a manifest time of 1 immediate action (the power lets you take an AoO on someone even if you have already taken you alloted number of AoO's for the round).

Once again, the Second World Sourcebook shows it is ahead of its time...
 

Maybe I just didn't see it. It's probably already been mentioned, but I'll mention it again anyway.

None of the psionic classes have a predetermined rate of power aquisition. (Not counting the Erudite in Dragon.) What I eman by this, is that, for example, a 5th level psion knows 11 powers. He could know 11 1st level powers or 6 1st level powers, 4 2nd level powers, and 1 3rd level power.

It's up to you to choose which level of powers you take. But of course, you can't know a power you can't manifest.

Pretty cool. It'll be a matter of self-control to not always take the highest level power you can manifest.
 

Ashrem Bayle said:
Just got back with my copy. One thing I've noticed that a few people seem confused about. The feat, Wild Talent, DOES NOT allow the character to manifest a power. You get 2 pp and are considered a psionic creature. You can take psionic feats and such, but it doesn't give you the ability to manifest a power.

From a thread on the WotC boards psionics forum, there is a sidebar in there somewhere that talks about a feat for a more "high psionic" game that gives you a first level power. I am having trouble pulling up the boards so can't cite specifics, but it's in there.
 

Ah-ha. Page 67, the Hidden Talent feat.

Thanks. Now to decide whether or not I'll allow it...

There are a great many of the handy little sidebars. Very nice.
 
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Ashrem Bayle said:
Psion Discipline Powers
[snip]

Is there any way for a psion to choose a power that appears in another discipline list? One of the PCs in my game is a telepath with a history of using Astral Construct am I'm curious to hear whether or not we can bring him up to date without breaking the new rules.
 
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