Just picked up the Expanded Psionics Handbook

Davelozzi said:
Is there any way for a psion to choose a power that appears in another discipline list? One of the PCs in my game is a telepath with a history of using Astral Construct am I'm curious to hear whether or not we can bring him up to date without breaking the new rules.

Yep, there is a feat, Expanded Knowledge, that allows you to pick one pwer from any list.

Regarding Astral Construct, one of the guys over on the Wizard's board, I forget who, had the idea of a Wilder who manifested Astral Constructs. The constructs where incarnations of the Widler's nightmares set loose upon the world. :cool:
 

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Davelozzi said:
Is there any way for a psion to choose a power that appears in another discipline list? One of the PCs in my game is a telepath with a history of using Astral Construct am I'm curious to hear whether or not we can bring him up to date without breaking the new rules.

Third post from the top of the previous page:

alaric said:
The Expand Power Feat allows you to choose any power that is at least 1 level less than your max known and add it to your known powers list (Big Sign pointing downward that reads "Hey Wilder, over here"), even if that power is on another disciplines list or even from another class list!

Psions now get bonus feats at 1st, 5th, 10th, 15th, and 20th.

Psions no longer get Psicrystals by default, they must take the Psicrystal Affinity feat (So i guess that's why they get the bonus 1st level feat).

Looks like I was a little too slow...
 
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Ashrem Bayle said:
None of the psionic classes have a predetermined rate of power aquisition. (Not counting the Erudite in Dragon.) What I eman by this, is that, for example, a 5th level psion knows 11 powers. He could know 11 1st level powers or 6 1st level powers, 4 2nd level powers, and 1 3rd level power.

It's up to you to choose which level of powers you take. But of course, you can't know a power you can't manifest.

I thought part of the point was that many lower level powers scale, so you aren't really gaining much from "holding out". For example, one astral construct is all the astral construct you need for your career.
 

Psion said:
I thought part of the point was that many lower level powers scale, so you aren't really gaining much from "holding out". For example, one astral construct is all the astral construct you need for your career.

Yep, that's true as well. DC don't scale though, so in most cases, if two powers basicly do the same thing, you are still probably better off with the higher level one.

EDIT - Scratch that, some powers' DCs do scale with augmentation. Depends on the power.
 
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alaric said:
[Page 59]

They have added new action types:

Swift - Basically a free action but you only get one per round. Quickened powers are Swift Actions, as are some normal powers (Burst is the example). Powers that are manifest as Swift Actions are not subject to attacks of oppurtunity.

Immediate - Free action that you can use even when it's not your turn! Using an immediate action counts as your swift action for the turn. The Prowess power has a manifest time of 1 immediate action (the power lets you take an AoO on someone even if you have already taken you alloted number of AoO's for the round).

Oh my...

Swift Actions were introduced in the Miniatures Handbook - I'm glad they kept the terminology (it's very useful indeed). The expansion to "Immediate Actions" is logical and very good.

I wonder if, in 4E, feather fall will be Casting Time: 1 Immediate action?

Cheers!
 

MerricB said:
Oh my...

Swift Actions were introduced in the Miniatures Handbook - I'm glad they kept the terminology (it's very useful indeed). The expansion to "Immediate Actions" is logical and very good.

I wonder if, in 4E, feather fall will be Casting Time: 1 Immediate action?

Cheers!

I'd like to see the Power Word: ..... spells use either a Swift or Immediate action. But this is getting off topic.
 

Damn you all... I had no intention of buying this book... I don't even play 3.5! But this does sounds much, much, better than 3.0 psi rules. Better than even the patched-up 3.0 psi rules - and it's all in one book to boot!.
 

MerricB said:
Swift Actions were introduced in the Miniatures Handbook - I'm glad they kept the terminology (it's very useful indeed). The expansion to "Immediate Actions" is logical and very good.

I wonder if, in 4E, feather fall will be Casting Time: 1 Immediate action?

I just hope these 2 action types make it into the SRD/RSRD so other companies can use them now, not whenever 4e roles arround.

Thaumaturge.
 

Ashrem Bayle said:
Maybe I just didn't see it. It's probably already been mentioned, but I'll mention it again anyway.

None of the psionic classes have a predetermined rate of power aquisition. (Not counting the Erudite in Dragon.) What I eman by this, is that, for example, a 5th level psion knows 11 powers. He could know 11 1st level powers or 6 1st level powers, 4 2nd level powers, and 1 3rd level power.

It's up to you to choose which level of powers you take. But of course, you can't know a power you can't manifest.

Pretty cool. It'll be a matter of self-control to not always take the highest level power you can manifest.
Wow, this was exactly like the Domain Sorcerer System that I and other worked on about 2 years ago is House Rules. Hm, interesting.

Vrylakos
 


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