Is it not 'reasonable and appropriate' to want to disarm AND damage someone if you know how to do that?
So you have listed as an example a reasonable and appropriate thing to want to do in combat (disarm AND damage simultaneously)...if it is not a magical attack or does not have some other non-mundane limits, why would you not use it twice in the same encounter, if it's something you know how to do?
It is reasonable and appropriate to want to stab a guy in the eye each round, killing him instantly. You can't do that - you're just not good enough. Sometimes you get lucky, sometimes things line up just right, sometimes the bad guy makes a mistake, etc.
The same thing goes with trying to stab him while disarming him, or comboing a trip with an attack. You're just not good enough.
edit: Didn't see this post!
phloog said:
the point was only that you have to do a bit of leaping and hand waving to explain away how sometimes you can do this mundane thing, and sometimes you can't...
Yeah, I think that is the problem. I think it's a question of personal taste; how you feel about having to take that extra step to describe how the mechanics are reflected in the gameworld.
phloog said:
...and I think for me this is another revolutionary, not evolutionary bit of the game that probably rubs me the wrong way. It feels like WOTC has given us a form of 'Plot Cards'...not sure if there's an official term for these, but those little cards that are intended to give players more control over the plot "I play this card and it turns out the bandit chieftain and I are friends from way back!". It's well-intentioned but always in practice ends up a bit goofy.
I think they only end up a bit goofy if you don't really like the contributions of your fellow players - but that's a different topic!
But yeah, they hand more control over what's going on in the gameworld to the group, leaving the players & DM having to describe more in order to immerse themselves in the gameworld.
- What happens when someone loses hit points?
- What happens when someone uses a healing surge?
- What happens when someone is dropped to 0 hp?
- What happens when someone succesfully uses a power?
You need to think about what just happened in the gameworld, because you can't assume that losing hit points means that character is cut open and bleeding. I think that process of having to pay attention to the fiction helps me get into the game. The guy loses hit points - what does that mean? I am forced to visualize it so I can describe it. (I always liked describing hit points like that.)
I mean, I've had players do damage with Intimidate checks, "killing" minions! If I don't keep my head in the gameworld, that will make no sense.