Vocenoctum
First Post
RPG's have always had a generality of roles, certainly. MMO's tightly defined these roles as a function of gameplay. and 4e has followed that pattern into tightly defining it.4e doesn't have cooldowns for PC's like MMORPG's, only previous versions did. The comparison is to 4e, and therefore is incorrect. Streamlining roles is good game design. The roles have always existed (read Role-Playing Master (C) 1987 by E. Gary Gygax), nothing new here - only the comparison is. Gygax calls wizards Artillery and fighters Tanks. Many gamers weren't even born yet. Video games such as MMORPG's didn't exist yet. The lexicon already existed, but has become more well defined and is now fully shared.
If you don't see that, look at the agro mechanics, or the strict definition of who can be an ARCHER for heaven's sake. Wizards, Druids, Clerics, they used to share plenty of spells. Now the powers are divided up, with sharing based only on dabbling with a feat into another class. (itself a huge cut of 3e's multiclassing) Even two weaponing can only be done efficiently by the ranger.
In defining the roles further, they didn't accentuate the positives. They just ripped that potential from other races so they could define it tighter.
I never said their were no similarities. I said, "they've always existed because MMORPG's are based off of D&D." This whole comparison that 4e is a video game is bogus. It's the other way around. Video games emulate D&D.
So, you think it feels like a video game because video games share the same base...
So you do think it feels like a video game? "D&D is a video game" is a straw man, no one said everything is the same. Folks speak to a general tone that feels more like the video gamey "fight, rest, fight, rest" mechanic.
If you're a WoW player, reading through the book, you can spot plenty of "WoWisms" right down to the sample characters looking like talent trees from the game.