Justice Ramin Arman Promoted to Game Design Director of Dungeons & Dragons

Arman now leads the D&D design group.
1765562830243.png

Game designer Justice Ramin Arman has been internally promoted to the position of Game Design Director for Dungeons & Dragons. Arman announced the news yesterday over on Linkedin, and later specified what the role entails over on Discord. As Game Design Director, Arman will be responsible for directing the game design department as a whole. Previously, Arman was a Managing Game Director, which was a leadership position but not one placed in charge of the entire D&D department.

Arman has worked for Wizards of the Coast since 2022 and has led several projects, including the most recent Starter Set and Quests From the Infinite Staircase. Prior to that, he worked as a game designer for Beadle and Grimm's.

Several months ago, Wizards of the Coast announced that they were hiring a principal game designer for Dungeons & Dragons, seemingly to replace Jeremy Crawford (who left Wizards earlier this year), so it appears that Arman is stepping into that role at least in some fashion.

In a statement provided to EN World, a Wizards representative noted that they are thrilled to see Justice continue his great work with D&D.
 

log in or register to remove this ad

Christian Hoffer

Christian Hoffer

Maybe a hot take: Find Traps should not find traps. It completely trivializes one of the best parts of dungeon crawls. It is perfectly fine as it is, mechanically. Its worst offense is its name, not its actual mechanics.
How about replacing it with "Trigger Traps" Have it trigger traps within 10ft further on upcast. This allows you to deal with traps but with an element of risk (being affected by trap and alerting residents, also some traps reset).
 

log in or register to remove this ad

How about replacing it with "Trigger Traps" Have it trigger traps within 10ft further on upcast. This allows you to deal with traps but with an element of risk (being affected by trap and alerting residents, also some traps reset).
Still think it makes things too easy in Dungeon Crawls. We have too many spells that neutralize dungeons as is; we do not need more. "Detect Traps" would be a better name.
 

I was not impressed Justice's interview on Mastering Dungeons about the Heroes of the Borderlands set. He waffled on the question of making more class boards for the game, had vague suggestions on how to provide feedback for D&D, and had no apparent knowledge or interest in seeing the product set up for demo play in stores when it came out. I'm sure he's a good designer, but I don't think he did a good job in this interview of appearing to be on top of the product he was in charge of making.
 

I was not impressed Justice's interview on Mastering Dungeons about the Heroes of the Borderlands set. He waffled on the question of making more class boards for the game, had vague suggestions on how to provide feedback for D&D, and had no apparent knowledge or interest in seeing the product set up for demo play in stores when it came out. I'm sure he's a good designer, but I don't think he did a good job in this interview of appearing to be on top of the product he was in charge of making.
I can only imagine the stress of surviving at WotC. I figure by next Friday they will be shedding staff for the holiday season yet again. We should expect WotC to have the best people running games, and we might, but they have to be experiencing brain drain. I was dubious of all of the releases this year but they all exceeded my expectations, so I'll give him a break.
 

I was not impressed Justice's interview on Mastering Dungeons about the Heroes of the Borderlands set. He waffled on the question of making more class boards for the game, had vague suggestions on how to provide feedback for D&D, and had no apparent knowledge or interest in seeing the product set up for demo play in stores when it came out. I'm sure he's a good designer, but I don't think he did a good job in this interview of appearing to be on top of the product he was in charge of making.
Those points aren’t decided by him, so it makes sense he can’t answer non-design questions with certainty. It’s a big company.
 

Remove ads

Remove ads

Top