Snoweel
First Post
Clearly we have different definitions of 'cinematic'.
The definition I use, which I took from Steve Jackson's GURPS, equates to "following dramatic conventions". As Celebrim said above, you could use the term 'dramatic', except I believe 'dramatic' is clearly-enough defined to refer to the quality of tension in a given moment.
Therefore, 'cinematic' as I see it refers to the nature of the stories that play out from sessions of gaming.
In 4e this is driven by the game mechanics, in fact the very game mechanics that many of you say break verisimilitude - encounter and daily powers, PC-centric conflict resolution, etc.
I therefore don't equate 'immersive' with 'cinematic' though neither do I believe them to be inversely related.
The definition I use, which I took from Steve Jackson's GURPS, equates to "following dramatic conventions". As Celebrim said above, you could use the term 'dramatic', except I believe 'dramatic' is clearly-enough defined to refer to the quality of tension in a given moment.
Therefore, 'cinematic' as I see it refers to the nature of the stories that play out from sessions of gaming.
In 4e this is driven by the game mechanics, in fact the very game mechanics that many of you say break verisimilitude - encounter and daily powers, PC-centric conflict resolution, etc.
I therefore don't equate 'immersive' with 'cinematic' though neither do I believe them to be inversely related.