Ranes
Adventurer
To come up with the alpha stats of the BBEG in a 1st-3rd level module I’m writing, I used Savage Species method B (take a creature’s stats straight out of the MM and apply a set of modifiers I’m suddenly not sure I can post). But anyway, four levels of sorcerer later, Jyrdjyd finally emerged.
I used SS, PH and MM 3.5. I’m not posting Jyrdjyd’s background here, because it’s still taking shape. I’d be grateful for having any mistakes pointed out in posts. I have worked on this NPC intermittently and it probably contains errors. I’m not entirely sure I’ve interpreted the Familiar adjustments correctly.
Jyrdjyd
Male Derro Savant (Sor 4)
Small Monstrous Humanoid
Size: S (2’ 11”)
HD: 3d8+3 plus 4d4+4 (30hp)
Init: +7 (+3 Dex, Improved Init)
Speed: 20ft
AC: 21 with mage armour active (+1 size, +3 Dex, +2 natural, +1 ring of protection, +4 mage armour), touch 19, flat-footed 18
Base Attack/Grapple: +5/+0
Attack/Full Attack: masterwork short sword +5 melee (1d4-1, 19-20/x2) or masterwork repeating light crossbow +9 ranged (1d6, 19-20/x2 plus poison)
Space/Reach: 5’/5’
SA: Poison use, spell-like abilities, sneak attack (1d6)
SQ: Madness, spell resistance 15, vulnerability to sunlight (-1 Con/hr)
Saves: Fort: +3, Ref: +7, Will +12
Abilities: Str 9, Dex 17, Con 13, Int 12, Wis 9, Cha 20
Skills: Bluff +7, Climb +2, Hide +13, Listen +7*, Move Silently +11, Concentration +6, Spellcraft +8, Spot +1*
Feats: Blind-Fight, Improved Initiative, Silent Spell, Summon Familiar, Alertness (when Widget is within 5’)*
Environment: Underground
CR: 7
Alignment: Chaotic Evil
Poison: 5 doses of medium monstrous spider venom (injury DC 14, 1d4 Str/1d4 Str)
SLA: (at will) ghost sound (DC15), darkness; (1/day) daze (DC15), sound burst (DC17); CL 3rd
Spells known: 6/3/1
Per day: 6/8/4
0: read magic, detect magic, dancing lights, mage hand, touch of fatigue, ray of frost; 1: mage armour, magic missile, colour spray; 2: eagle’s splendour
Possessions: ring of protection +1, potion of barkskin +3 (CL 6th), 3 x potion of cure light wounds (CL 1st), 2 x smokestick, masterwork short sword, masterwork repeating light crossbow, scroll of invisibility (CL 3rd), spell component pouch, 2500 sp, Chalcedony (90gp), 4 x deep blue spinel (550gp each)
Widget
Lizard Familiar
Magical Beast
Hit Dice: 1/2 d8 (15 hp)
Initiative: +2
Speed: 20 ft. (4 squares), climb 20 ft.
Armour Class: 16 (+2 size, +2 Dex, +2 natural), touch 14, flat-footed 14
Base Attack/Grapple: +5/-7
Attack: Bite +7 melee (1d4-4)
Full Attack: Bite +7 melee (1d4-4)
Space/Reach: 2-1/2 ft./0 ft.
Special Attacks: -
Special Qualities: Low-light vision, Improved Evasion (Ex), Share Spells, Empathic Link (Su), Deliver Touch Spells (Su)
Saves: Fort +2, Ref +9, Will +8
Abilities: Str 3, Dex 15, Con 10, Int 7, Wis 12, Cha 2
Skills: Balance +10, Climb +12, Hide +10, Listen +3, Spot +3
Feats: Weapon Finesse
Challenge Rating: 1/6
Widget is an iguana.
Skills: Widget can always choose to take 10 on Climb checks, even if rushed or threatened. Widget uses his Dexterity modifier instead of his Strength modifier for Climb checks.
I used SS, PH and MM 3.5. I’m not posting Jyrdjyd’s background here, because it’s still taking shape. I’d be grateful for having any mistakes pointed out in posts. I have worked on this NPC intermittently and it probably contains errors. I’m not entirely sure I’ve interpreted the Familiar adjustments correctly.
Jyrdjyd
Male Derro Savant (Sor 4)
Small Monstrous Humanoid
Size: S (2’ 11”)
HD: 3d8+3 plus 4d4+4 (30hp)
Init: +7 (+3 Dex, Improved Init)
Speed: 20ft
AC: 21 with mage armour active (+1 size, +3 Dex, +2 natural, +1 ring of protection, +4 mage armour), touch 19, flat-footed 18
Base Attack/Grapple: +5/+0
Attack/Full Attack: masterwork short sword +5 melee (1d4-1, 19-20/x2) or masterwork repeating light crossbow +9 ranged (1d6, 19-20/x2 plus poison)
Space/Reach: 5’/5’
SA: Poison use, spell-like abilities, sneak attack (1d6)
SQ: Madness, spell resistance 15, vulnerability to sunlight (-1 Con/hr)
Saves: Fort: +3, Ref: +7, Will +12
Abilities: Str 9, Dex 17, Con 13, Int 12, Wis 9, Cha 20
Skills: Bluff +7, Climb +2, Hide +13, Listen +7*, Move Silently +11, Concentration +6, Spellcraft +8, Spot +1*
Feats: Blind-Fight, Improved Initiative, Silent Spell, Summon Familiar, Alertness (when Widget is within 5’)*
Environment: Underground
CR: 7
Alignment: Chaotic Evil
Poison: 5 doses of medium monstrous spider venom (injury DC 14, 1d4 Str/1d4 Str)
SLA: (at will) ghost sound (DC15), darkness; (1/day) daze (DC15), sound burst (DC17); CL 3rd
Spells known: 6/3/1
Per day: 6/8/4
0: read magic, detect magic, dancing lights, mage hand, touch of fatigue, ray of frost; 1: mage armour, magic missile, colour spray; 2: eagle’s splendour
Possessions: ring of protection +1, potion of barkskin +3 (CL 6th), 3 x potion of cure light wounds (CL 1st), 2 x smokestick, masterwork short sword, masterwork repeating light crossbow, scroll of invisibility (CL 3rd), spell component pouch, 2500 sp, Chalcedony (90gp), 4 x deep blue spinel (550gp each)
Widget
Lizard Familiar
Magical Beast
Hit Dice: 1/2 d8 (15 hp)
Initiative: +2
Speed: 20 ft. (4 squares), climb 20 ft.
Armour Class: 16 (+2 size, +2 Dex, +2 natural), touch 14, flat-footed 14
Base Attack/Grapple: +5/-7
Attack: Bite +7 melee (1d4-4)
Full Attack: Bite +7 melee (1d4-4)
Space/Reach: 2-1/2 ft./0 ft.
Special Attacks: -
Special Qualities: Low-light vision, Improved Evasion (Ex), Share Spells, Empathic Link (Su), Deliver Touch Spells (Su)
Saves: Fort +2, Ref +9, Will +8
Abilities: Str 3, Dex 15, Con 10, Int 7, Wis 12, Cha 2
Skills: Balance +10, Climb +12, Hide +10, Listen +3, Spot +3
Feats: Weapon Finesse
Challenge Rating: 1/6
Widget is an iguana.
Skills: Widget can always choose to take 10 on Climb checks, even if rushed or threatened. Widget uses his Dexterity modifier instead of his Strength modifier for Climb checks.