Kaboom's NPCs

kaboom

First Post
I am trying to complete a large number of NPCs for my game, and I thought that I might as well share what few I have created with anyone who cares to look.

If anyone else wants to add to my collection, feel free!
 
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Encoron, a high level necromancer

Encoron: human necromancer 14; CR 14; HD 14d4 +14; init +6(+2 dex +4 improved initiative; AC 15(Bracers of Armor +3, dex +2, amulet of natural armor +1); Spd 30 ft; Atk: dagger +6 melee (1d4-1 Damage); AL: NE; SV fort +5 ref +6 will +9; Str 8 Dex 15 Con 12 Int 23 Wis 11 Cha 16.

Skills and feats: concentration +18, jump +7, Spellcraft +23 knowledge (arcanina) +23 move silently +10 spot+8 listen+8. Extend spell, scribe scroll, leadership, brew potion, improved unarmed strike, deflect arrows, leadership, dodge

Items: Staff of Death, Headband of Intellect +4, dagger, Bracers of Armor +3, amulet of natural armor +1, 3000 GP.

Spells prepared: 4/7/6/6/6/5/4/3:0th-read magic x 2, light, detect magic. 1st-shield x 2, ray of enfeeblement x 2, alarm, obscuring mist x 2. 2nd- mirror image x 2, rope trick, see invisibility x2, extended ray of enfeeblement x 2. 3rd- vampiric touch x 2, fireball, fly, dispel magic x 2. 4th- stone skin x 2, improved invisibility x 2, fear, charm monster. 5th- animate dead x 2, cone of cold x 2, hold monster. 6th- circle of death, disintegrate, mass haste x 2, summon monster VI. 7th- finger of death, power word: stun, spell turning

Spells known: Oth-all 1st ray of enfeeblement, alarm, shield, cause fear, jump, obscuring mist. 2nd - spectral hand, see invisibility, mirror image, rope trick. 3rd- vampiric touch, dispel magic, fireball, fly. 4th-fear, charm monster, stone skin, improved invisibility. 5th-anamate dead, cone of cold, summon monster V, hold monster. 6th- circle of death, disintegrate, mass haste, summon monster VI. 7th- finger of death, power word: stun, summon monster VII, spell turning.

New magic item:

Staff of death:
Having only 25 charges, the staff of death stores less magical energy than other staves. The staff has the following powers
Cause fear (1 charge)
Scare (2 charges)
Animate dead (3 charges)

Market price: 15,000 GP
Caster level: 11th
 

Mathus Charwell

Mathus Charwell: human fighter 5; CR 4*; HD 5d10+10; HP 37; Init +5 (+1 dex +4 improved initiative); spd 30ft; AC 15 (+1 dex +4 chain shirt) Attack: masterwork longsword +10 melee (+5 BaB +3 str +1 masterwork +1 weapon focus) or Masterwork shortbow +8 (+5 BaB +1 dex +1 weapon focus); Damage 1d8+5 longsword or 1d6 shortbow; SV Fort +6 Ref +2 Will +1; Str 16 Dex 13 Con15 Int 11 Wis10 Cha 11
collection
Power attack, Cleave, Weapon Focus: longsword, Weapon specialization, Improved Initiative, Weapon Focus: shortbow

Items: Masterwork long sword, Masterwork short bow, 20 arrows, chain shirt

*Mathus’s CR is lower because he lacks magic items
 

Damon: half-elf rogue 1; CR 1; HD 1d6; HP 4; init +6 (+1 dex +4 improved initiative); AC 16 (+3dex +2 leather +1 buckler); spd 30ft; Atk longbow +2 ranged (1d8 dmg) dagger +0 melee (1d4 dmg); AL: CE; SA: sneak attack; SQ immune to sleep spells +2 vs. enchantment; SV fort +0 ref +5 will +0; Str 11 Dex 16 Con 10 Int 14 Wis 10 Cha 12

(Ex) Sneak attack: when an opponent is denied his dexterity bonus, Damon deals +1d6 damage if he is attacking with a melee weapon or within 30ft of the opponent.

Skills and Feats: spot +5, listen +5, hide +7, move silently +7, profession: sailor +4, craft: bow +5, craft: arrows +5, search +5, swim –2.
Improved initiative.

Items: longbow, 20 arrows, dagger, leather armor.

Personality: Daman is a daring fellow with a what-the-hell-tempt-the-devil outlook on life. He also enjoys torturing others.
Although their personalities are practically opposite, he is Randal’s only friend.

History: Damon is a retired pirates son. He tortured his father until he told Damon where to find pirates, and joined up with them.
 

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