Kalamar losing popularity?

I like the Kingdoms of Kalamar books myself. They're interesting, and for the most part, are well done.

I almost started a campaign in it, as it intrigued me quite a bit(And it was easier than making a homebrew again.) But even as much as it caught my interest, another setting caught it more.

Anyhow, at my local comic shop, Kalamar sells about as well as Scarred Lands(And certainly better than my poor Exalted books ;_;), though not as well as FR or AU(Which disappeared as soon as it got here.) I'll certainly still be buying the books, if for no other reason than that they are chock full of niftiness that I can borrow for my campaigns.
 
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BiggusGeekus said:
They're always fun to mine for ideas. You get background, NPCs, spells, races, PrCs & magic items. If I were to re-boot our game, I'd be using the channeler base class from Midnight, the ressurection rules from Twin Crowns, and the ritual feats from Arcana Unearthed.
Yeah, that's the problem with a lot of d20 stuff: There are so many supplements I want, because of maybe four or five pages within them.

Unfortunately, I have to spend $35 to get those four or five pages...

I wish the d20 publishers would take a lesson from Monte, and package interesting bits into PDFs, a la Arcana Unearthed. Even if they do it two or three years after the last print for the product, it'd be worth the wait...
 

When I first started reading the Kenzer boards back in 2002 there was a definite "Forgotten Realms is for munchkins and we're so damn superior because we play Kalamar" vibe.

Gaming message boards are filled with counter culture wannabes. :)


*probably ganna bet beat up for saying that...*
 


Iron_Chef said:
Many customers are, according to my game store, under the misconception that Kalamar products can only be used in the Kalamar setting, something that's plainly not true, as the Kalamar Player's Guide attests in its cross-setting versatility.

So you're saying it's obvious to people who read this Setting book that it's really a generic resource book?

And you're wondering why it's not selling well?
 

mattcolville said:
So you're saying it's obvious to people who read this Setting book that it's really a generic resource book?

And you're wondering why it's not selling well?

Matt, I think you're confused as to which book I'm talking about. I picked up the Kalamar Player's Guide (KKPG), which is different from the Kalamar Setting book---and contains classes, spells, feats, skills, equipment.

So, I picked the KKPG up, knowing I was not going to play Kalamar, but to see if it had any useful crunch in it for other settings. It was almost all exportable with no tweaking, to ANY setting. I was thrilled at its versatility and overall excellence, so I gladly forked over my $30 for it, and have gotten a ton of use out of it. Not once did the Kalamar stamp on the front cover or flavor text inside distract me from buying this particular book. Frankly, in several areas, it's superior to the WoTC Player's Handbook (religious dogma and temple heirarchy advancement sections, more knowledge skills explained, more domains for clerics, including all the ones from DotF). I might be wrong, but I think this was also the first print product with alternate "core" classes listed; WoTC didn't jump on this idea until the Miniatures Handbook. From there, I made a point to look out for and purchase other Kalamar books with readily exportable crunch, such as the Villain's Design Handbook (not as good as the KKPG, but still useful).

But, back on subject, I have always been the type to look at just about everything ANY publisher puts out on the shelf to mine for ideas... if they have, in my mind, a sufficient number of easily exportable ideas and, most importantly, CRUNCH, then I will buy them. I understand how some people might not do this, they might think "oh, it says Kalamar on it, and I play FR, so I can't use it," but I'm trying to say that anybody who cracks the Kalamar Player's Guide open and gives it a fair shake will see it is easily exportable to any setting, and thus a good value. While I may not think of Kalamar *the setting* as anything special or radically different from FR or GH, I do think Kalamar have had a number of very well-written crunchy books that translate well to other settings with no fuss, no muss---and those are the ones I gladly buy and use.

My post about Kalamar losing popularity was not meant as an attack on the quality of Kalamar's setting, but rather was made out of curiosity as to whether or not the setting is faring well or not, after having just gotten the news my FLGS is no longer carrying their products. In a later post, I did mention I didn't like the setting proper because it was "too generic" and thus not different enough from FR (and I now add GH into that mix of blandness as well). By generic, I mean the illogical "everything but the kitchen sink" approach which so many d20 publishers feel compelled to take (following WoTC's lead), where they tend to just cram in everything from the PHB, DMG and MM seemingly without much thought: Illogical settlement/city placement, illogical adjacent environments, illogical economies, illogical religions (and way too many), illogical number of high level NPCs, illogical languages, illogical amounts of magic, illogical effect of readily available magics on society and technology, etc. Kalamar certainly handles some of these areas better than FR or GH, but the overall impression I get is that it's "just another D&D fantasy world", and if I already have GH and FR, I don't really need it, as it's just not different enough. If I didn't already have GH and FR, and other settings besides---on top of my homebrews---then the Kalamar setting would probably be a viable option. I certainly don't hate it; I'm indifferent to it. Right now, I'm not looking for that type of setting, I'm looking for something similar to Conan's Hyborian Age. Something close enough to resemble stereotypical, "mainstream" D&D, but with a lower magic/grittier environment so as to *feel* different without actually being *too* different (like Dark Sun, Planescape or SpellJammer are way too weird for me).

PS: Matt, I wanted to say congrats on authoring Fields of Blood. I looked at all its rivals and thought they fell flat--way flat in comparison. FoB has it all. I'm grumbly about paying $30 for softcovers, so I haven't gotten around to buying it yet, but it's the only one in its field I'm considering buying. I'm also really impressed with your fast responses here to address erratta and stuff, and to get downloads up at Eden's site in support of your book.
 
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Apocalyptic Kitty said:
Kalamar is a travesty with the D&D logo slapped on the cover. Eliminating it is my first priority in my larger goal of destroying the world! I'll start by destroying unpopular things and then I'll turn those successes into the Apocalypse!

Bwuhahahaha!
Easy there Kitty! No need to start hostilities.
 

I assumed the KoK stuff was all strictly for the setting - I've learned something here. As a homebrewer the generic nature of the setting appeals to my mining side. Can their modules be used outside of KoK with little adjustment?
 

Harlock said:
No worries, Pimp-Daddy, my Scarred Lands career is alive in well as a player in your game and as a DM every other week in my home game. Still, I have heard some complaints from folks that perhaps Kalamar is too generic and a bit bland.
Most appreciative. Belahna Moonsoarer will now have a long and productive life. One hopes.
 

die_kluge said:
Nightfall, I'm specifically *not* going to buy any Scarred Lands stuff - ever, because you pimp it all the time.
Like to comment this by saying I HAVE bought Bluffside. I pimp that a lot. I have also enjoyed the stuff such as Interludes, (which I have a copy of as well), Dry lands and Sands of Pain. All of which is good. Two, I'm not an employee of S&SS nor I am under contract by them. Three, I'm a pimp. I make no apologies for that. That being said its a little hurtful when someone from a company I respect thinks less of a product because of me. Especially S&SS related material.
 

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