Kara-Tur and Zakhara, are they going to be released as portions of FR?

zakara

Dark Jezter said:
Nope, sorry.

WotC has stated that they will not be releasing 3e versions of Kara-tur, Maztica, or Al-Quadim. If you want to get hold of the old 2e versions of those settings, try RPGNow or WotC's web site.

thats really a shame. i had more fun in the 2 short zakaran campaigns then in any other d&d game i have played. in the land of genies magic just seems to me more at "home"
 

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Alzrius said:
So, as it stands now, apparently every campaign world is in it's own Material Plane, with its own cosmology, and you can get from one to the other via the Plane of Shadow.

You know that this was clearly stated in MotP right?
 

Olive said:
You know that this was clearly stated in MotP right?

Actually, you're only half-right. The thing about the Plane of Shadow being a cosmology-crosser is in the MotP. However, nothing in there says every campaign world is in its own Material Plane.
 

Davelozzi said:
Is that intentional irony? ;)

Digging up an old thread, but I did not know someone replied...

Not really. Its more using a historical pattern of naming (people naming places somting in thier own language and completely disregarding what the natives call it). Its the lesser of two evils, if I have Maztic the Tethyrian Cartographer, I can do away with the Aztec-Mayan stylings of the official canon and use another setting instead. I guess I meant historical cultural equivalencies. One could argue that the Amerigo/Maztic idea is a copy of that, but if I use that, I don't get aztecs in my game.

What are you going to do about the egyptian stuff you may ask? And the fact that half the gods in the wilderlands are from earth? I am going to keep it. The whole Mulhorand/old empires thing allows for the easy integration of how religion works in the wilderlands and I sort of like the "stargate" idea of egyptian culture spanning more than just our world. But only the egyptian culture gets the preferencial treatment...

Aaron.
 

Alzrius said:
Actually, you're only half-right. The thing about the Plane of Shadow being a cosmology-crosser is in the MotP. However, nothing in there says every campaign world is in its own Material Plane.

Except for the fact that you wou;dn't need to use the Plane of Shadow to get to the other places if they were'nt seperate primes.
 

Olive said:
Except for the fact that you wou;dn't need to use the Plane of Shadow to get to the other places if they were'nt seperate primes.

No kidding, but the MotP doesn't say that they are. That was never explicitly stated (for FR) until the PGtF. Other campaign books and supplements have since said that for every WotC D&D 3E campaign world we've seen so far...the sole exception is GH, but with every other world alone, then it leave GH also alone by definition.
 

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