Bloodweaver1
First Post
“Karmic Strike: You can make an AoO against an opponent that hits you in melee. On your action, you choose to take a -4 penalty to your AC in exchange for the ability to make an AoO against any creature that makes a successful melee attack or melee touch attack against you….”
OK... I have done some serious research and as far as I can tell this particular feat is IMHO the best feat in the entire D&D setting, hands down. There is no feat (at least none that I can find) that directly prevents this feat from happening. The only thing that I can think of is a creature that has a nature reach or a reach weapon.
This feat in combination with Combat Reflexes makes any melee character 10x better. Especially a Monk!!! (Don’t even get me started how this breaks that class). I mean seriously… with this feat not only am I going to smack you up but when its your turn to hit me I am going to smack you again. Now if you take some feats out of the Oriental Campaign, such as one that lets you make a free trip attack if an opponent misses you (I forget the name) and the Knock Down. Both feats which have yet to receive a 3.5 updated (as there is almost no need of it).
You have now have made a melee character that no matter what the opponent does, they are going to have resist a trip attempt or take damage. Is there any way to stop this monster besides just not fighting it or have it surrounded by archers and pike-men?
OK... I have done some serious research and as far as I can tell this particular feat is IMHO the best feat in the entire D&D setting, hands down. There is no feat (at least none that I can find) that directly prevents this feat from happening. The only thing that I can think of is a creature that has a nature reach or a reach weapon.
This feat in combination with Combat Reflexes makes any melee character 10x better. Especially a Monk!!! (Don’t even get me started how this breaks that class). I mean seriously… with this feat not only am I going to smack you up but when its your turn to hit me I am going to smack you again. Now if you take some feats out of the Oriental Campaign, such as one that lets you make a free trip attack if an opponent misses you (I forget the name) and the Knock Down. Both feats which have yet to receive a 3.5 updated (as there is almost no need of it).
You have now have made a melee character that no matter what the opponent does, they are going to have resist a trip attempt or take damage. Is there any way to stop this monster besides just not fighting it or have it surrounded by archers and pike-men?