John Q. Mayhem
Explorer
It'd be really cool to have a rogue/fighter that combined Karmic Strike with Flick of the Wrist.
I thought Deft Opportunist only gave you a +4 to hit on AoO's and that's it. From Complete Adventurer, right?
Slightly off-topic, but I wonder why people think trip to be that much powerful tactics. Sure, now a prone creature provoke AoA when standing up. But trip is an opposed ability roll with special size modifier. Even with some bonuses from feats and such, high leveled characters are not sure if he can trip usual soldiers at practical accessibility. Dwarfs, one of the most common Melee PC race, has +4 bonus to resist it. And PCs often fight against something big and strong, something with 3+ legs, or something has no legs at all (you can't trip an animated iron ball). And relatively cheap item, Steadfast Boots from AEG, can negate it.
Hawken said:Grapple prevents it, or it should depending on your DM's interpretation of the rule. Grappling is not an attack as such, it is just grabbing on to the person. The grapple check is not an attack roll but a grapple check using the same mechanic as a melee touch attack. Even if the DM decides that the grapple attempt qualifies as an actual melee touch attack, the grapple still gets resolved first.
And the Improved Grapple feat negates this feat anyway. Very first sentence in the description, "You do not provoke an attack of opportunity when you make an attack roll to start a grapple." So, the Karmic Strike may work on a regular grapple attack, but if you have Improved Grapple, he won't get to pop you when you grab him. Improved Trip and Improved Bull Rush work the same way.
Hawken said:Also, for the grapple, even if he gets one AoO on the guy grappling him, once the grapple is made, his feat is useless. Establishing a pin right off negates the feat by immobilizing him, leaving you free to use the rest of your attacks to automatically damage him without retaliation. Get that boy grappled and pinned by someone with armor spikes and that's D6 + Str + whatever else damage per attack automatically, no attack roll needed. Then when his turn comes around he has to spend his attacks trying to break the grapple instead of attacking you. And if he keeps the feat "on", it doesn't help since once you've got him grappled, you can automatically inflict damage without having to make an attack roll.
Evilhalfling said:So you take 3 feats for the privlage of multiple counterstikes - since you actually have to get hit for this to work it seems fair.