[KAUAI]The Rod of Seven Parts: Of Hexes and Gems

"Well, The Bowermen formed the head of some secretive druidic organization spread throughout the realms, but no one ever really knew too much about them. There were always whisperings of them wielding strange and powerful magics, and everyone made sure to stay on their good side. Other than that, I don't remember much more about them."
 

log in or register to remove this ad


From his spot in the shadow of the iron door, Maelicent offers an obvious suggestion to his giant-kin allies. "Maybe y'all should juss have tha dwarf knock on yer dwarf-made door."
 

Though the first slug does not give up watching over the goblin, dwarf, and three humans, neither does the creature nor any of its brethren appear solicitous of combat. Gamad begins to mutter in frustration and, giving the antechamber a careful go-round once again, comes up empty handed on his second search for how to open the sealed stone doors. A second wild crash and the harsh screech of metal scraping on a chalkboard echos from behind the doors. The goblin's last suggestion, "Maybe y'all should juss have tha dwarf knock on yer dwarf-made door." hangs in the air.

[sblock=Gamad]Spellcraft. Gamad's probably going to need some sort of spell to open the doors. These are dwarvish doors, alright, but it isn't uncommon even for dwarves to barter with other races for arcane protection. The fact that there is no obvious handle, no visible lock, and that the doors appear to be perfectly mated and sealed is, to Gamad's trained eye, indicative that magic is how they likely open. That, or since he is a dwarf, maybe he could knock. :] [/sblock]
 


Gamad

Ha ha ha…good one, take it with my pick.
The dwarf laughs and pulls his beard.
It’s a Dwarven made door, do you really think your pick will bring it down, maybe what the door needs is a dwarf to open it.
The dwarf approach the door and calls in his kin tongue
[sblock=Dwarven]
Open! Enter! Reveal! Open before me! Dwarf!
[/sblock]
Frustrated the dwarf knocks angrily on the metal door
 

From his concealed vantage point, Maelicent turns his attention back to the nearby slug and offers the slime-covered creature a wry smirk and shake of his helmeted head. The mean-spirited goblin was privately enjoying the spectacle of a group of supposedly magic-savvy giant-kin wrestling impotently with a stone door.
 


With Maelicent snickering at the giant-kins' collective plight from his spot near the iron door and Voadam continuing to hunt for a trigger or opening mechanism, Gamad busily thunders on the closed double doors. The crashing inside the room and the frequent sprays of broken glass cease, and are instead replaced by stony silence. The doors do not, at first open, but after a long half-minute's wait, something heavy drags across the floor then is flung against the doors from the inside. The heavy stone doors shudder at the blow as a filament's width of a crack appears at the doors' center seam. While not large enough to peer through, the crack indicates that someone or perhaps something is attempting to open the doors by force from the inside. While Voadam, Chev, Gamad, and Brakkus are standing nearby, the heavy dragging sound ensues a second time, only this time it seems to be moving slowly and away from the doors.

We are not on initiative, but in the interest of clarification, I am providing one round's worth of actions to each of you. Please declare what, if anything, you wish your character with his time to do at this juncture.
 


Remove ads

Top