Keep On The Borderline

Jmarso

Adventurer
Return to the Keep on the Borderlands is an excellent iteration of the KotB. And I have used Mendel the slaver as a link to the Slave Lords. He worked really well as a tie-in. I based Kendall Keep on the edge of the Lortmil Mountains and then used a couple of one-shot adventures (thanks to Dungeon Magazine) to link through Verbobonc and then Safeton out on the Wild Coast and Scourge of the Slavelords.
I got the idea for doing that right here on this site, I think. The campaign where I was going to use it, unfortunately, had a TPK in an unrelated encounter, and the game picked up in Saltmarsh with new characters. So it's still dangling out there, waiting to be used...
 

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GuyBoy

Hero
I’ve played KotB back in the day, DM-Ed it back in the day, cannibalised bits of the Caves of Chaos to insert as lairs in various campaigns, DM-ed Return to KotB for the Silver Anniversary and even revamped the Keep with detailed backstories as the homebase and introduction for a Rappan Athuk campaign (yes, @TheSword I’m looking at you!).

It is of its time, it’s far from perfect, but it sure as heck is both fun and a big part of the game’s history.
 

Marc_C

Solitary Role Playing
Owned it with the Moldvay Basic starter set. Read parts of it, grew bored and never DMed it. Even today I wouldn't DM it. I like the concept of the module but not the execution. I prefer The Secret of Bone Hill.
 

I can remember running through it as a player; my thief PC, relegated to the back rank, was one of two of the party to not fall into that pit trap in the kobold lair. When I ran it as a DM, I put it in the Cairn Hills near Greyhawk, and had the Keep near Quasqueton, Horror on the Hill, and a bunch of homebrew stuff... the PCs spent a lot of time in the Keep...
 

TheSword

Legend
I’ve played KotB back in the day, DM-Ed it back in the day, cannibalised bits of the Caves of Chaos to insert as lairs in various campaigns, DM-ed Return to KotB for the Silver Anniversary and even revamped the Keep with detailed backstories as the homebase and introduction for a Rappan Athuk campaign (yes, @TheSword I’m looking at you!).

It is of its time, it’s far from perfect, but it sure as heck is both fun and a big part of the game’s history.
Keep on the Borderlands is and was a great base camp setting. I believe it was the first official base camp in a D&d product.

To be honest @GuyBoy when you ran that I had no idea it was part of a 30 year old module. The base camp element of it was excellent.

The caves are a monster lair. nothing more nothing less. Easily replaced by other stuff, as you did excellently with Rappan Athuk.
 

Hussar

Legend
Heh, nice necro.

I've just finished up a 5e version of the 4e rewrite of KotB. :D The Chaos Scar series from 4e Dragon. Actually went really, really well. It fits with 5e easily and because they broke up the "caves" and made each one a sort of stand alone location spread through a much larger sandbox, it really made for a fun campaign. I added in some of my own stuff and a couple of other modules as well.

I would highly recommend it.
 

niklinna

satisfied?
Heh, nice necro.

I've just finished up a 5e version of the 4e rewrite of KotB. :D The Chaos Scar series from 4e Dragon. Actually went really, really well. It fits with 5e easily and because they broke up the "caves" and made each one a sort of stand alone location spread through a much larger sandbox, it really made for a fun campaign. I added in some of my own stuff and a couple of other modules as well.

I would highly recommend it.
Wow, I'd never heard of the Chaos Scar series; it looks pretty cool. (The only 4e campaign I was in was a homebrew that ran over several years.)

KotB was in my Holmes box set (which I bought from a mail-order novelty game company). Fond memories, although I never actually played it. My high-school group nearly always did one-shot dungeon crawls.
 

Dausuul

Legend
I think worrying about PC or NPC motivations in B2 is a category error - the module rests on the premise that (i) the players will take their PCs on the adventure, and (ii) that the rest of the world is largely a backdrop to that adventure.

That said, here are two very different takes on B2, one closer to the OP's post, the other closer to the first paragraph of this post: Mike Mearls and Luke Crane.
Damn, 1997 Mike Mearls did not pull his punches. :)
 

As a pre-teen I knew it sucked. But not why or what might be better. Not for some time after it. Ho D&D did so well with this as the introduction for so long is a testament to imagination and the strength of the core game concept. I also see the negative effects this module has had on decades of RPG play.

But we are getting past that now. Here's to the future.
 

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