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Keep on the Shadowfell preview

lvl20dm said:
The Fighter had a few new abilities: Reaping Strike, an at will that did str mod damage on a miss, and Sweeping strike, an encounter power that did weapon damage and knocked the enemy prone.

Yeah! Reap'n'Sweep!!! :D
 

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jaldaen said:
I was wondering... does the dragon's breath ability deal half-damage on a miss? Thanks ;)
No, a miss is a miss.

But if you missed <the really really juicy detail> it's a Minor Action to use.

Edit: eschew obfuscation
 
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Green Knight said:
Any chance you can post a list of the Paladin's At-Will, Encounter, Daily, and Utility powers, and a quick summary of what they do?

Also, are there any additional class features above and beyond what Corrin, the Halfling Paladin had? Thanks.
Valiant Strike
At-Will
Standard Melee
Target One creature
Attack basic bonus PLUS +1 per enemy adjacent to you
Hit normal

Radiant Smite
Encounter Divine, Radiant, Weapon
Standard Action Melee weapon
Target One creature
Attack basic vs Ac
Hit 2(w) +5 radiant (no normal bonus damage)

Paladin's Judgement
Daily Divine, Healing, Weapon
Standard Melee weapon
Target One creature
Attack basic
Hit: 3 (w) + basic bonus, and one ally within 5 squares of you can spend a healing surge.
Miss: One ally within 5 squares of you can spend a healing surge.

Martyr's Blessing Paladin Utility 2
You step into an attack made against an adjacent ally
Daily Divine
Immediate Interrupt Close burst 1
Trigger: An adjacent ally is hit by a melee or a ranged attack
Effect: You are hit by the attack instead

Staggering Smite Paladin Attack 3
Encounter Divine, Weapon
Standard Action Melee weapon
Target: One creature
Attack: basic vs AC
Hit: 2 (w) + basic, and you can push the target 1 square
 

Outside of a situation where there's like four opponents or more around the paladin, I don't see Valiant Strike being all that useful.

How often are there enough enemies adjacent to one character to make the ability really worth it?
 

Can ya do the same thing for the cleric and perhaps the wizard?

thalmin said:
Valiant Strike
At-Will
Standard Melee
Target One creature
Attack basic bonus PLUS +1 per enemy adjacent to you
Hit normal

Radiant Smite
Encounter Divine, Radiant, Weapon
Standard Action Melee weapon
Target One creature
Attack basic vs Ac
Hit 2(w) +5 radiant (no normal bonus damage)

Paladin's Judgement
Daily Divine, Healing, Weapon
Standard Melee weapon
Target One creature
Attack basic
Hit: 3 (w) + basic bonus, and one ally within 5 squares of you can spend a healing surge.
Miss: One ally within 5 squares of you can spend a healing surge.

Martyr's Blessing Paladin Utility 2
You step into an attack made against an adjacent ally
Daily Divine
Immediate Interrupt Close burst 1
Trigger: An adjacent ally is hit by a melee or a ranged attack
Effect: You are hit by the attack instead

Staggering Smite Paladin Attack 3
Encounter Divine, Weapon
Standard Action Melee weapon
Target: One creature
Attack: basic vs AC
Hit: 2 (w) + basic, and you can push the target 1 square
 

Since it has everything the standard attack has it is worth it if the paladin is adjacent to just one enemy, (+1 to hit for each enemy, doesn't say additional enemy) and doesn't have an at-will more appropriate for that enemy.
 

Rechan said:
Outside of a situation where there's like four opponents or more around the paladin, I don't see Valiant Strike being all that useful.

How often are there enough enemies adjacent to one character to make the ability really worth it?

Well, considering it's at-will, it doesn't cost anything. And considering that the Paladin's job is to get up in an enemy's face, they should be surrounded by enemies near the start of any encounter that they can charge into the middle of 'em.

So it's a nice little bonus when the paladin is doing his main job of getting up in the baddies' grill.

How useful does it really have to be?
 

thalmin said:
Since it has everything the standard attack has it is worth it if the paladin is adjacent to just one enemy, (+1 to hit for each enemy, doesn't say additional enemy) and doesn't have an at-will more appropriate for that enemy.
But I think Shielding Smite or the Temp-HP smite are better than "+1 to hit enemy".

It's a real lack-luster At Will compared to the other options.
 

Rechan said:
How often are there enough enemies adjacent to one character to make the ability really worth it?

Being that they are a defender and encounters have more enemies in them than 3e, I'd imagine it being useful. Of course, I haven't run anything in 4e yet, so I can't say for anything other than speculation.
 

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