Level 2 Utility Powers, defined
Below is the entire text block for each of the level 2 Utility powers, in case the Gleemax link stops working for some reason or you're firewalled.
[sblock]Fighter
Unstoppable
You let your adrenaline surge carry you through battle
Daily, Healing, Martial
Minor Action, Personal
Effect: You gain 2d6+3 temporary hit points
Cleric
Cure Light Wounds
You utter a simple prayer and gain the power to instantly heal wounds, and your touch momentarily suffuses you or a wounded creature with a dim silver light
Daily, Divine, Healing
Standard Action, Melee touch
Target: You or one creature
Effect: The target regains hit points as if it had spent a healing surge
Rogue
Tumble
You tumble out of harm's way, dodging the opportunistic attacks of your enemies
Encounter, Martial
Move Action, Personal
Effect: You can shift 3 squares
Wizard
Expeditious Retreat
Your form blurs as you hastily withdraw from the battlefield
Daily, Arcane
Move Action, Personal
Effect: Shift up to twice your speed
Paladin
Martyr's Blessing
You step into an attack made against an adjacent ally
Daily, Divine
Immediate Interrupt, Close burst 1
Trigger: An adjacent ally is hit by a melee or ranged attack
Effect: You are hit by the attack instead[/sblock]
Level 3 Attacks
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Fighter
Crushing Blow
You wind up and deliver a devastating blow with your weapon
Encounter, Martial, Weapon
Standard Action, Melee weapon
Target: One creature
Attack: +7 vs AC
Hit: 4d6+8 damage
Cleric
Daunting Light
A burning column of light engulfs your foe, its brilliance burns an hinders your foe's defense for a short time
Encoutner, Divine, Implement, Radiant
Standard Action, Ranged 10
Target: One creature
Attack: +4 vs Reflex
Hit: 2d10 + 3 radiant damage
Effect: One ally you can see gains combat advantage against the target until the end of your next turn
Rogue
Bait and Switch
You strike and weave, causing your foe to lurch forward so that you can duck around him and slip into his space
Encounter, Martial, Weapon
Standard Action, Melee weapon
Target: One creature
Attack: +9 vs Will
Hit: 2d4 +4 damage. In addition, you switch places with the target and can then shift up to 3 squares
Wizard
Fire Shroud
With a subtle gesture, you wreathe nearby enemies in flames
Encounter, Arcane, Fire, Implement
Standard Action, Close burst 3
Target: Each enemy in burst
Attack: +5 vs Fortitude
Hit: 1d8 + 4 fire damage, and ongoing 5 fire damage (save ends)
Paladin
Staggering Smite
With a mighty swing, you knock your enemy back
Encounter, Divine, Weapon
Standard Action, Melee weapon
Target: One creature
Attack: +8 vs AC
Hit: 2d8 +4 damage, and you can push the target 1 square
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