• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Keep on the Shadowfell preview

If anyone wants to have a discussion about the pros and cons of paladin challenge and the new fix for it, please start a new thread to do so. That way we can leave this thread for keep on the shadowfell stuff.

Thanks
 

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I like the paladin's +1 per adjacent enemy attack. Its a nice, simple way to reward him for getting into the middle of the fight. I don't think +1 to hit beats +3 temp hp, but, I do think that +2 or +3 to hit quite often beats +3 temp ac. So I'd find myself using it based on the situation. And having two at will powers that each handle different circumstances is exactly what good pairs of at will powers should do.
 

A request for some rules crunch in the adventure, if possible:

- Skill Challenges
- Encumbrance
- Grappling
- Cool traps (are they now skill challenges now?)

And how do you like the adventure?
 

thalmin said:
[sblock]1 Gelatinous Cube
1 Dark Creeper[/sblock]

Please use spoiler tags if you are going to talk about these.
When you get back, could you give us the type-lines ("Medium Natural Humanoid") for those two? Thanks in advance!
 

Into the Woods

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