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Thalmin -

Are the maps orginal maps? I got the impression that they are, and your comment just meant that they were like the DDM maps, and could easily be used as such, except they don't have the victory point areas.

Just trying to clear up the confusion about maps.
 

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Some creatures, like the dwarf, are resistant to forced shifts, moving X squares less than the forced shift would otherwise move them. Perhaps Iron Golems and large creatures have similar?
 

I was referring to the fact that you're able to "shift" *any* monster/NPC, regardless of its INT. Why would an iron golem or bulette even *care* about trying to dodge a dagger?

i'd let the player describe it, and if no one of the other players is against the description, i'd rule it's ok. for instance, maybe he threw the dagger under the monster foot, making it slip or disorienting it
 

FunkBGR said:
Thalmin -

Are the maps orginal maps? I got the impression that they are, and your comment just meant that they were like the DDM maps, and could easily be used as such, except they don't have the victory point areas.

Just trying to clear up the confusion about maps.
I am not intimately familiar with all the maps from DDM or from Fantastic Locations, but I was informed by a DDM champion at my store that some of the maps are recycled, though cleaned up and possibly altered (like Blood Rock removed).
 

Primal said:
I permit leveling up only after the adventure is ended and the PCs have time to relax and rest (for more than just 6 hours) in safety.

Interesting...Coming from DMing/playing 1e/2e, I always levelled up the characters as soon as they hit the right amount (otherwise you were potentially screwing over the faster xp classes).

Did 3.x change this?
 

I think it would be wise not to stick to any previous version 'dogma' until you've seen how the whole game fits together.

It's very easy to make a change without understanding the big picture of why things are like they are.
 

I would appreciate it if discussions/debates of ways you run your games were taken to a different thread so folks interested in finding out more about KotS don't have to wade through lengthy derailments. Just my request, I'm not a mod.
 

Primal said:
Certainly, but I don't think they would specifically care about someone throwing daggers at them -- at least not enough to shift.

They care about someone throwing daggers at them precisely as much as anyone with a Dex bonus to AC cares about someone throwing daggers at them.
 



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