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Keep on the Shadowfell preview

Thanks to all who have posted all this info. The thing I would most like to see, if someone who has seen the module is willing to post it, is the full write up for the second level utility power for the fighter.
 

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FabioMilitoPagliara said:
4&5) this is interesting only 2 cantrip, the wizard in the dndxp had 3 cantrips

why is this? maybe the human wizard have a lower intelligence?

so can someone post the stat of the wizard?

KotS Human Wizard: Str 11, Con 13, Dex 14, Int 18, Wis 12, Cha 10

I would have guessed it was maybe Wisdom or Charisma base, but looking at the stats I guess not.
 

zoroaster100 said:
Thanks to all who have posted all this info. The thing I would most like to see, if someone who has seen the module is willing to post it, is the full write up for the second level utility power for the fighter.

Still not sure how much verbatum copying is good. There isn't much to say though: you gain 2d6+[Str or Con, not sure, both at 16] temp HP as a minor action, daily.
 
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Fiendish Dire Weasel said:
KotS Human Wizard: Str 11, Con 13, Dex 14, Int 18, Wis 12, Cha 10

I would have guessed it was maybe Wisdom or Charisma base, but looking at the stats I guess not.

seems to be linked with Intelligence, the Tiefling wizard had 20 INT

I think we are missing some important piece of information on language/cantrip and other things linked to intelligence

thank you
 

Valdrax said:
Seconded. I know you've posted about their 2 at-wills and their 3 Channel Divinity encounter powers (1 of which is a feat power), and all Clerics have Healing Word.

But what about the other encounter / daily powers?

Cleric's 1st encounter power is a strong radiant damage melee attack that marks and gives a healing surge.

1st daily power is a great area heal (that also buffs your healings to the targets for the encounter) that weakens you enemy.

2nd encounter power is a pretty standard ranged attack that gives someone Combat Advantage on the target.
 

jaldaen said:
I'll second this request with a specific interest in their build benefit (ex: Rogue's Tactics:Artful Dodger/Brawny Rogue). If fact do they point which tactic the Pre-gens are and the specific benefit? Thanks ;)

The Rogue is a Charisma one. One of thier at-wills seems to attack with Dex and deal 1[W]+Dex+Cha damage.

The one thing I found very interesting looking at the Rogue is that normal dagger attacks didn't use Dex for hit/damage, only the Powers.
 

I remain very enthusiastic about 4e, and I'm grateful for the previews in this post, but I'm beginning to worry that there are enough problems with the pregens that it might not be worth buying. I'd have no problems buying it if I felt KotS if I felt it would retain some of its value after 4e was released, but with all the questions regarding the gaps between the pregens from the DnDXP and KotS, I'm not sure I want to spend money on a module I'll replace with "accurate" (i.e. stuff made from the core books) crunch in a few weeks' time. It would kinda suck to have errata on the very first 4e product before 4e launched.
 

Westwind said:
I remain very enthusiastic about 4e, and I'm grateful for the previews in this post, but I'm beginning to worry that there are enough problems with the pregens that it might not be worth buying. I'd have no problems buying it if I felt KotS if I felt it would retain some of its value after 4e was released, but with all the questions regarding the gaps between the pregens from the DnDXP and KotS, I'm not sure I want to spend money on a module I'll replace with "accurate" (i.e. stuff made from the core books) crunch in a few weeks' time. It would kinda suck to have errata on the very first 4e product before 4e launched.

The DDXP characters were "old" before DDXP. With the timing difference here, there should have been almost no time between the final copy of KotS and the final copy of 4E PHB, considering we know that there already are PHBs out there. I'd bet that almost all the crunch is 99% if not 100%, aside from typos or mess-ups like the half-elf pregen.
 

Vael said:
Thanks for all the info. My question: what are the other pregen's utility powers? Wizards get Expeditious Retreat, what do the others get?

Cleric gets a non-Healing Surge using heal, Fighter gets a temp HP self-buff, Rogue gets Tumble, Paladin's lets you leap in front of an attack aimed at a friend.
 


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