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Keep on the Shadowfell preview

In my list of monsters,I missed another one. I added it to the list on page 3, but here is what I missed [sblock]2 Gravehound Zombies (zombie dogs) [/sblock]
 

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thalmin said:
In my list of monsters,I missed another one. I added it to the list on page 3, but here is what I missed [sblock]2 Gravehound Zombies (zombie dogs) [/sblock]

Are you going to be posting any more interesting tipbits?
 

ozprince said:
Are you going to be posting any more interesting tipbits?
I still haven't read through the module, only skimmed it. I will post more when I find something more than just a spoiler.
 

thalmin said:
I still haven't read through the module, only skimmed it. I will post more when I find something more than just a spoiler.

We can promote you to "Legendary game store owner" with all the information you provided us :)
 

There really isn't a lot of new material other than the characters (who have been posted in full elsewhere) and the module itself (which would be very spoilery). The only think I know of that isn't with these two is a more comprehensive Conditions List and skill descriptions.
 

FitzTheRuke said:
Blue Slime:[SBLOCK]The Blue Slime Level 3 Solo Brute
Large Natural Beast (Ooze) XP 750
Init 0, Perception +7, Tremorsense 10 (can "feel" any creature in contact with the ground within 10" without a Perc check)
HP 204/102 AC 18 Fort 15 Ref 17 Will 14
Immune Charm, Fear, Resist Acid 5
Saves +3, Action Points 2, Speed 5, Swim 5
:bmelee: Slam (Stand, AW) Reach 2, +8 vs AC, 1D6+6 & ongoing 5 Acid (save)
:melee: Double (St, AW) 2 Basics
Slime Erruption (Stand, Rech :5: :6: ) Close Burst 3, +6 vs Ref, 1D6+6 Acid damage, Miss 1/2
Stench Pulse (Stand, Encounter) Close Burst 4, +6 vs Will, Targets Dazed and Weakened (save ends)
Bloodied Erruption (Immed, when hits 0 HP) Slime Erruption without recharge
Align, UN
Str 13 (+2) Con 11 (+1) Dex 8 (0) Int 1 (-4) Wis 12 (+2) Cha 1 (-4)

Description: The Amorphous form of this creature seems to engulf everything around it. The Blue ooze of its body bulges and reaches outward with fluid appendages.

There you go.
Don't know why it's Bloodied erruption is called "bloodied" when it's "dead" at the time, but oh well.

The blue slime starts underwater in a dark flooded cave and presumably surprises the party. [/SBLOCK]
Yay!. Quite happy to see that since I made one of those a while back.


I was hoping for low level slimes in 4E. Now I pray there will be smaller minion slimes as well. {Glass beads are so easy to come by]
 

Hey Fitz, Thalmin!

[sblock]What are the Corruption Corpses? Are those the 'throw diseased, rotting hunks of flesh' zombies? Or the 'reanimate zombie friends'? Or are they just dead politicians?[/sblock]
 


frankthedm said:
I was hoping for low level slimes in 4E. Now I pray there will be smaller minion slimes as well. {Glass beads are so easy to come by]
I am tempted to have minion slimes to come off of ordinary slimes during combat as the slime is attacked.
 

jaldaen said:
So I've looked over the D&DXP and Shadowfell characters and boy is there <puts on Ricky Ricardo's voice> "a lot of explaining to do." The fighters have seemingly different trained skill totals, the elf half a seemingly missing "multiclass" racial trait, among others. I thought I had a good (if incomplete) grasp of racial and class design from the D&DXP characters and excerpts, but there are a few things in these Shadowfell characters which make it a bit tougher to guage the race and class balance.
Don't. The XP characters were made before the rules were finalized and we know that the Keep ones might have been shortened for space. They are pregen characters for using in the preview game, wait till you have the PHB before you try to determine relative power or whatever.
 

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