...There was some meta discussion talk a couple months ago about establishing a framework on how to tag your thread as "Constructive Only" and it's not really happened yet...but man it would be nice if people could refrain from threadcrapping on everything they don't like or see a need for.
It's not constructive to point out "Who cares if all the wizards share the same set of spells". It's obstructive and contributes nothing to the topic except derailing a creation thread into one that low-key tells the OP "Your idea sucks."
Before you use this type of harsh language, please reflect on whether it is appropriate. What you describe is far more rude than what I saw on this thread.
If someone says, "I want to do XXXXXXXXXXXXXX. How can I do it?" ... there are relevant questions about
why they want to do it that influence how you might best answer their question of what you'd suggest they do.
Here, the OP said he was starting a mage heavy game and he wanted to make spellbooks unique, but then his attention/examples focused on copying spells only - while there are a variety of other things that can be done to make spellbooks feel unique. Asking why he wanted to limit that mechanic, specifically, when other options are available to make spellbooks more unique, is a valid question for the topic at hand.
There are clearly places where people are being obstructive - but I do not see that here.
Thank You all for your feedback.
to answer a couple of questions, I expect the party but not the world will be mage centric. Perhaps none of the players will choose to play a wizard, which will make this all moot. The starting town certainly is mage centric, as it is home to a magic school, which Is why I suspect there will be multiple wizards.
Im trying to avoid having multiple wizards sharing the same spellbook mostly for flavor reasons. I think what ill do is what Monayuris suggests, allow them to share as they wish, just make it expensive to do so.
G
This may also be best addressed via role playing, as opposed to mechanics.
In the real world, people create virtual things. Digital music, video games, digital art, etc... a small percentage share these freely. Many value the time and energy they put into creating these things and seek compensation before they are willing to share them. Wizards may treat their spells the same ways in your world - they just do not want to share.
If I were building a mageocracy where I wanted each spellcaster to feel different, I would:
a.) Have wizard's treat their spellbooks as trade secrets and often show pride over their unique spells.
b.) Introduce a
lot of new spells from alternative sources. The NPCs that the PCs meet would not have many, if any, PHB spells.
c.) I would provide avenues for people to by spells from brokers - but I would have those brokers be seen as criminals or wrongdoers by the majority.
"Why don't you just go buy your spells from the Dark Wing? Then you can be like every other jerk throwing around Magic Missile and Flaming Sphere.
I will stick to my
Myztek's Glaive of Strife. It is far more powerful than those weak missiles, and doesn't risk destroying the neighborhood like some giant ball of fire. Now begone. I'm in the process of developing a spell that will change how we think about the relationship between time and light
forever."