Vin, Psionic Special Ops
Vin CR 12 (68,000 xp)
Male human (Tansar) fighter 4/soulknife 8
LN Medium humanoid
Init +9; Senses darkvision 60 ft.; Listen +15, Spot +15
Languages Common, Krysor Silent Code
AC 23, touch 16, flat-footed 18; Dodge, Mobility
hp 100 (12 HD)
Fort +8, Ref +13, Will +7
Spd 40 ft.; Up the Walls
Melee +2 psychokinetic mind blade (bastard sword) two-handed +18/+13 (1d10+11/17-20+1d4) or
Melee +2 psychokinetic mind blade (short sword) +18/+13 (1d6+9/17-20+1d4) or
Melee +1 mind blades (dual short swords) +13/+9/+8 (1d6+8/17-20) or
Ranged +2 psychokinetic mind blade +4 (1d10+9/17-20+1d4)
Base Atk +10; Grp +15
Attack Options free draw, psychic strike +2d8, Spring Attack
Special Actions shape mind blade, throw mind blade
Combat Possessions 3 potions of cure moderate wounds
Abilities Str 20, Dex 22, Con 16, Int 12, Wis 10, Cha 10
SQ +2 mind blade, mind blade enhancement +1
Feats Dodge (B), Guerilla Scout, Guerilla Warrior (B), Improved Critical (Mind Blade), Improved Initiative, Mobility (B), Speed of Thought (B), Spring Attack, Up the Walls, Weapon Focus (Mind Blade) (B), Weapon Specialization (Mind Blade) (B), Wild Talent (B)
Skills Autohypnosis +11, Hide +31, Listen +15, Move Silently +31, Spot +15, Tumble +17
Possessions combat possessions plus +2 glamered silent moves shadow mithral breastplate; belt of giant strength +4, circle of sound (linked with team), gloves of dexterity +4, googles of night, ring of protection +1, sack, 50 gp
Free Draw (Su): Vin can manifest his mind blade as a free action, but still can only manifest it once per round.
Mind Blade (Su): As a free action, Vin can create a semi-solid blade of psychic energy. The blade can be broken (hardness 10, 10 hp), but can be recreated using a free action. If Vin relinquishes the blade (other than to throw it), it dissipates. It has a +2 enhancement bonus. Vin can attempt a DC 20 Will save to maintain it or manifest it in an area where psionic effects do not normally function.
Mind Blade Enhancement (Su): Vin can enhance his mind blade with one of the following effects as long as it is a single blade: defending, keen, luck, mighty cleaving, psychokinetic, sundering, or vicious. It retains this enhancement even if dissipated. He can choose a different enhancement after 8 hours of meditation. His blade is current psychokinetic.
Psychic Strike (Su): As a move action, Vin can charge his mind blade with destructive psychic energy. This energy does 2d8 damage to the next living, non-mindless creature Vin hits; creatures immune to mind-affecting effects are immune to this damage. This charge remains even if the mind blade is dissipated.
Shape Mind Blade (Su): Vin can change the shape of his mind blade. It can do damage as a +2 bastard sword, +2 longsword, or a +2 short sword. He may also form it into two identical +1 short swords to wield two handed.
Throw Mind Blade (Su): Vin can throw his mind blade as a ranged weapon with an increment of 30 ft.; if it misses, it dissipates. He can enhance the thrown blade with a psychic strike.
[SBLOCK=Showing My Work]Progression: Fighter (2-5), Soulknife (1, 6-8)
Initiative: +4 (Dex) + 4 (Improved Initiative) + 1 (Guerilla Scout)
AC: +5 Dex max, +7 armor (light armor, +7 AC, +5 Dex, -0 ACP), +1 deflection
hp: 10 (1st level) + 11 * 6 (2--12 level) + 3 * 12 (Con)
Abilities: Str 15 (8 pts) + 1 level + 4 item, Dex 16 (10 pts) + 2 level + 4 item, Con 14 (6 pts) , Int 12 (4 pts), Wis 10 (2 pts), Cha 10 (2 pts)
Feats: Guerilla Scout (1st), Guerilla Warrior (Human Bonus), Weapon Focus (Mind Blade) (Soulknife 1), Wild Talent (Soulknife 1), Guerilla Warrior (Human Bonus), Dodge (Fighter 1 Bonus), Mobility (Fighter 2 Bonus), Up the Walls (3rd), Weapon Specialization (Mind Blade) (Fighter 4th), Spring Attack (6th), Improved Initiative (9th), Speed of Thought (Soulknife 6), Improved Critical (Mind Blade) (12th)
Skills: Autohypnosis +11, Hide +11 + 4cc + 6 Dex - 0 ACP + 10 shadow armor, Listen +11 + 4cc, Move Silently +11 + 4cc + 6 Dex - 0 ACP + 10 silent moves armor, Spot +11 + 4cc, Tumble +11 + 6 Dex - 0 ACP
Possessions: belt of giant strength +4 (16000), gloves of dexterity +4 (16000), circle of sound (2000), ring of protection +1 (2000), googles of night (12000), +2 glamered silent moves shadow mithral breastplate (40700), 3 potions cure moderate wounds (900), 50 gp[/SBLOCK]
Background
Vin's family was never very respected; Tansarian expats living near the Tansar/Kysor border were never treated well. But Vin's father hated what was becoming of his country, and his wife's family was Kysorian. Being once a member of the Tansarian militia, Vin's father was able to give his new homeland some useful information---until the day he was killed in an "accident" with his mount.
Vin grew to dispise his former kinsmen, assuming they were responsible for his father's death. He was trained in the secret operation force for the country, the ones that would take him deep into Tansar and strike at them the hardest. And when the Palace job came, he was more than prepared...
Personality and Appearance
Vin is a gruff, corse solider. He follows orders and gets the job done. He has an almost unreasonable hatred of the Tansarians, and relishes missions against them (though he will not endager them due to his personal vendetta).
Vin looks to be in his early thirties with salt-and-pepper hair and piercing blue eyes. As a veteran, there are scars on his hands and face that he wears with pride. At first glance, he does not appear threatening (no armor, no weapon), but looks are greatly decieving.
Role
Vin is a special ops front line fighter. He quickly and silenty moves in and the kills anything between him and his target. A common tactic is to begin from a hiding position, move in, attack, and keep on moving. He can also perform deep inflitration as he does not appear armed or armored.