Goobermunch
Explorer
pgmason said:I always wanted to have a go at a regional module for Living Greyhawk. I had some good ideas for Onnwal regionals, but I never got around to it, and eventually fell out of playing LG. What put me off, was having to do stat-blocks, and work out CRs and ELs etc. I have never DM'd 3.0 or 3.5 (though I've run WFRP, CoC, Vampire etc), and I have no interest whatsoever in the 'crunch'. I could definitely see myself writing scenarios for 4e, where I could get away with minimal stats etc, whereas I'd never touch it in 3.5.
The only way I ever felt like DMing 3.5 edition was with e-Tools.
None of the monsters in my mind fit precisely into the stat blocks in the MM, so I'd have to stat them up individually. Now sure, I used the dodge of (generic orc raider x10), but even so, it got tedious. It was most frustrating when dealing with humanoid monsters, as I did in my long running Ghostwalk campaign. The campaign involved a mass migration of humanoid tribes into the area around Manifest as a result of an incursion from the Far Realm (led by a pseudonatural black dragon and a cohort of kaorti and dromites). For a while, the PCs wondered why the "troops" guarding the orcish and gnollish refugees were so weak. It turned out that their best warriors were fighting a staged retreat from their homelands.
I could not have managed married life, graduate school, and work if I had to hand write all of those monsters. eTools made it bearable, but still, my prep time was absurd. Hopefully, 4e will make that process easier.
--G