Kender Traits
Ability Score Increase: Your Dexterity score increases by 2, and your Charisma score increase by 1
Age: A kender reaches Adulthood at the age of 18 and generally lives no more than a century.
Alignment: Most Kender are Chaotic good. As a rule, they are good-hearted and kind, hate to see others in pain, and have no tolerance for oppression. They are also very unpredictable and have a love for personal freedom.
Size: Kender average about 3 feet tall and weigh about 40 pounds. Your size is Small.
Speed: Your base walking speed is 25 feet.
Fearless: Kender are immune to the frightened condition.
Kender Nimbleness: You can move through the space of any creature that is of a size larger than yours.
Languages: You can speak, read, and write Common and one other language of your choice.
Handler: All Kender are proficient in Sleight of Hand.
Taunt. As an action you can taunt an enemy that shares a language with you and that can hear you. The target must make a Wisdom saving throw (the DC is 8 plus your proficiency bonus, plus your Charisma modifier). On a failed save, the target has disadvantage on all attack rolls against targets other than you until the end of your next turn.
Kender pockets: Once per long rest, you may reach into your pouch or pockets as an Action see what item you find that may have worked its way in there by mistake. Pick one small object owned by an ally and not currently held. You now have that item in hand. Your ally is aware you have the item (suddenly realising it's missing, or witnessing you pulling it from your pouch) and can re-roll any one ability check, saving throw or attack roll they make within the next hour. You must return that item to that ally at the first possible opportunity if your ally requests its return.
Alternatively you may roll on the following table and see what you find. Any item from this table can be given away to others, but regardless of where it is, it mysteriously dissapears at the end of your next long rest (likely finding its way back into your pouch by 'accident').
1- Uncle Tas’ Belly button lint
2- White chicken feather
3- Silver spoon
4- Three polished river stones
5- Five steel pieces
6- Ring of Teleportation (as the Helm)
7- Piece of wood that resembles a minotaur (but it isn’t carved)
8- Orange stockings
9- Rat skull
10- A dead rat
11- Sea shell
12- Lock of griffon hair (actually horse hair)
13- Fossilized frog skeleton
14- Magic Glasses of True Seeing (as the Gem, such as Tas used in Dragons of Winter Night)
15- Handle of a dagger (minus the blade)
16- Unicorn horn
17- Three pages of a Knight of Solamnia’s War Journal
18- Vial of acid from a black dragon
19- Jar with an insect inside
20 -Two rubies (50 steel pieces each)
21- A mug from a respectable tavern
22- A potion of healing
23- Holy Item (DM’s Choice)
24- Piece of deer antler
25- Piece of untanned leather
26- Minotaur hoof (it’s really just a cow hoof)
27- Keys to an unknown jail cell
28- A piece to a Khas game
29- Half a deck of cards
30- A miscellaneous magic item (DMs choice)
31- Magical Snowball that doesn’t melt
32- A piece of blackroot
33- Horse shoe
34- Seven leaf clover
35- Four leaf clover
36- A rabbit’s foot (actually it’s only a cat’s paw)
37- Whale bone needle
38- Completely unraveled fishing line
39- Fishing hook
40- A red feather
41- A toe nail claw from a Kyrie
42- A fish skeleton (with attached head and eyes)
43- A love letter that belongs to someone else
44- Small jar of invisibility salve (as a potion)
45- Small bag of acorns and seed
46- A piece of “Space Rock” (it’s really just a normal rock)
47- A beaded necklace (non-magical)
48- A baby’s rattle
49- Rattle snake tail
50- A wanted poster of someone
51- A wanted poster of the kender who owns the pouch
52- Moldy cheese
53- A boiled egg
54- A sun dried cricket
55- A small tin with wax in it
56- A boot lace
57- A piece of sky (it’s just a piece of a blue paint chip)
58- A miniature hoopak made from tooth picks
59- Half of a Solamnic Knight’s moustache
60- A funny hat
61- Monkey’s paw
62- Cow bell
63- A bottle of tree sap
64- Candle
65- Candle stick
66- A child’s doll
67- Tavern menu
68- A potion of greater healing
69- Part of a bee’s hive
70- A cork to a bottle
71- Gnomish tool set
72- A bit of wool from a sheep
73- A bit of flesh from a zombie
74- A vampire’s tooth
75- Seventeen dead rollie pollies
76- A dead butterfly
77- A piece of cactus
78- An old cracked smoker’s pipe
79- A potion of superior healing
80- Small shriveled up octopus tentacle
81- A small star fish
82- A flute (rumored to once be owned by Uncle Trapspringer)
83- A paint brush
84- Four marbles
85- An apple
86- A half eaten carrot
87- A slice of jerky
88- A salt shaker (full)
89- A pepper shaker (empty)
90- A green ball of slime
91- A live ferret
92- A twelve sided die
93- A potato peeler
94- An artist’s chisel
95- A deed to someone’s house
96- Cooled lava rock
97- A mushroom
98- Nothing (the pouch has a hole in it)
99- Another kender’s pouch (roll again)
100- DM’s choice