The book suggests excuses to use for stealing. At least one of them is "This certainly looks like yours doesn't it?I said you may think the book is rationalizing, and not I. It wasn't entirely clear from your post, so I phrased it that way deliberately.
I can understand people having a distaste for tieflings, half demons aren't the tone everyone is going for in their game. But the key with every other race is that they have certain inclinations but can be role played in a completely human way and very few people are going to say you are doing it wrong. Elves like forests but if you play one who lived in the city his whole life, everyone will just say "oh, so you are a city elf. Awesome." Even if someone role plays the heck out of their love for trees, they might be a bit annoying but they likely won't ruin a campaign. They are unbelievable but in an amusing way.I apologize for that. That wasn't directed at you specifically, just general frustration with people prepared to accept all kinds of unbelievable insanity, yet draw the line at Kender. There's nothing wrong with disliking Kender, as I said before, but to wholly discount what other people might enjoy playing smacks of hypocrisy and a failure of imagination. Like I said, personally I find Tieflings are stupid, yet I wouldn't consider banning a player from choosing to play one.
Literally every campaign I've been in that has allowed Kender as a race has ended up with the entire party either dead or imprisoned because of the actions of the Kender. It's caused bad feelings out of character, a large debate on whether the Kender was "just role playing their character" and eventually the collapse of the entire campaign.
That hasn't happened with any other race.
The book suggests excuses to use for stealing. At least one of them is "This certainly looks like yours doesn't it?
That's not an excuse that one gives if they only intended to borrow something and give it back. That's an excuse that a race of kleptomaniacs who try not to get caught say. It's telling that Tass never once returns something in the book without someone discovering the stolen item and accusing him first.
I fundamentally disagree. I think it's obvious from even casual inspection that--for instance--a wild magic sorcerer or an elemental monk are both a lot more complicated to play than a champion fighter. And I don't consider this a failure of design intent at all; some classes are simply more complex than others. That is 1) how it's always been, and 2) how I believe it should be. It allows for freedom of choice for people who prefer one style over the other, but it also--by definition--makes some options better suited to more experienced players.
As for the rest of it, everything I might say boils down to, "I strongly disagree based on both my preferences and my experience."
I still don't think they are playable if you play them the way described in the book. All of the times I saw them ruin campaigns had nothing to do with bad DMing. The DM ran the game just fine. But the time our Kender decided to steal the entire silverware collection from the Duke who invited us to dinner...you know WHILE we were eating the dinner had nothing to do with bad DMing. The Duke rightfully got rather annoyed that his expensive silverware was being stolen and tried to get the Kender to put it back. The Kender responded, as recommended by the book, that the silverware in this pack certainly LOOKED like the silverware that used to be on the table a second ago, but that cutlery had been in his bag before he got there.I've seen other people's campaigns implode over half-orcs, paladins, rogues, assassins, and more. I've seen Kender played just fine in a number of campaigns. If Kender collapse a campaign, the reason is bad players and bad DM'ing, not because of something inherently unplayable about Kender.
You can think they are unbelievable, just like I think a great many things in D&D are unbelieveable, but they are playable.
The problem is that Kender are written so inconsistently. They don't make sense because everything written about them is so contradictory. They have no fear. But Tasslehoff in the books continuously rationalizes behavior that would only come from fear by saying "He is just concerned about his friends", "He doesn't FEEL like dying just yet", "He'd miss his friends too much, so he wants to stay here for now" or "Something about the way Raistlin looked at him made him want to avoid taking Raistlin's stuff".Borrowing.
When Kender meet, they dump out everything they own to share. Not really the actions of your common variety thief or kleptomaniac.
No one can stop you from playing a Kender as a a dirty lying thief, but then that's your choice, and problem.
Borrowing.
When Kender meet, they dump out everything they own to share. Not really the actions of your common variety thief or kleptomaniac.
The entire silverware collection? That doesn't sound like a Kender. The Kender would maybe absentmindedly pocket one or two pieces as they are getting up to leave but not the entire silverware collection and not in the middle of dinner. I think part of the problem is that people think the Kender take everything that isn't nailed down which certainly isn't how I've read them.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.