Erasmus Verde
Half-Kender Level 16 Cleric, Neuteral Good
STR 14 (+2) (includes Gauntlets of Ogre Power)
DEX 16 (+3)
CON 14 (+2)
INT 14 (+2)
WIS 26 (+8) (includes +6 Periapt of Wisdom)
CHA 16 (+3) (includes +2 Cloak of Charisma)
Combat Stats:
Base Attack Bonus: +12/+7/+2
Melee: +14/+9/+4 [+2 STR]
Ranged: +15/+10/+5 [+3 DEX]
Hit Points: 160 [128 (levels) + 32 (CON)]
Armor Class: 27 [10 + 3 (DEX) + 9 (+5 Glammered Mithral Shirt) + 5 (+3 Large Darkwood Shield of Light Fortification)]
Initiative: +7 (+3 DEX, +4 Improved Initiative)
Movement Rate: 60 feet (30 feet base, doubled by Boots of Striding and Springing)
Attacks per round:
1 +3 Frost Club of Spell Storing (+17/+12/+7 to hit, 1d6 +3 + 1d6 dmg)
or 1 +1 Holy Crossbow (+16 to hit, 1d8+1 dmg (or 1d8 + 1 + 2d6 dmg against evil opponents)
Weapons and Armor:
Armor: +5 Glammered Mithral Shirt (+9 AC)
Shield: +3 Large Darkwood Shield of Light Fortification (+5 AC)
Weapons: +3 Frost Club of Spell Storing (1d6 +3 + 1d6 dmg, Crit 20/x2)
+1 Holy Crossbow (1d8+1 dmg (or 1d8 + 1 + 2d6 dmg against evil targets), Crit 19-20/x2, Rng 80 ft)
Dagger (1d4+2 dmg, Crit 19-20/x2, Rng 10 ft)
Saving Throws:
Fort: +12 [+10 base, +2 CON]
Ref: +8 [+5 base, +3 DEX]
Will: +18 [+10 base, +8 WIS]
Feats:
Armor Proficiency (Free for Cleric)
Shield Proficiency (Free for Cleric)
Simple Weapon Proficiency (Free for Cleric)
Improved Initiative (1st level feat)
Extend Spell (3rd level feat)
Leadership (Leadership Score: Cohorts 22, Followers 20) (6th level feat)
Brew Potion (9th level feat)
Craft Wondrous Item (12th level feat)
Quicken Spell (15th level feat)
Skills:
Concentration +21 (19 ranks, +2 CON)
Diplomacy +10 (7 ranks, +3 CHA)
Heal +20 (12 ranks, +8 WIS)
Knowledge (Religion) +14 (12 ranks, +2 INT)
Perform +22 (19 ranks, +3 CHA)
Spellcraft +9 (7 ranks, +2 INT)
Languages:
Common, Draconic, Kender.
Special Abilities:
Fearless: +2 to saves vs fear.
Taunt: DC 12.
Rogue Bonus: +1 racial bonus to Climb, Disable Device, Hide, Listen, Open Lock, Pick Pocket, and Search.
Favored Class: Rogue.
Spells:
Spells per day: 6/7+1/7+1/7+1/6+1/5+1/4+1/4+1/3+1
DCs: 18/19/20/21/22/23/24/25/26
Domains: Luck, Song.
Cantrips: Create Water, Cure Minor Wounds, Detect Magic (x2), Guidance, Light.
Level 1: Charm Person (DS), Bless, Comprehend Languages, Detect Evil, Endure Elements, Protection from Evil, Random Action, Shield of Faith.
Level 2: Enthrall (DS), Aid, Calm Emotions, Delay Poison, Hold Person, Lesser Restoration, Shield Other, Speak with Animals.
Level 3: Emotion (DS), Create Food and Water, Daylight, Dispell Magic (x2), Magic Circle against Evil, Searing Light, Water Walk.
Level 4: Tongues (DS), Divination, Freedom of Movement, Greater Magic Weapon (x2), Repell Vermin, Spell Immunity.
Level 5: Break Enchantment (DL), Flame Strike, Insect Plague, Raise Dead, Spell Resistance, True Seeing.
Level 6: Mislead (DL), Greater Dispelling, Heal, Summon Monster VI, Wind Walk.
Level 7: Legend Lore (DS), Control Weather, Holy Word, Resurrection, Summon Monster VII.
Level 8: Holy Aura (DL), Fire Storm, Mass Heal, Summon Monster VIII.
Equipment:
Backpack
- Portable Hole
Belt Pouch
- Cheese
- Flint and steel
- 6 marbles
- 20' of string
Portable Hole (14000 gp)
- 50 crossbow bolts
- 50 masterwork crossbow bolts
- 10 silvered crossbow bolts
- 2 waterskins
- 14 day's trail rations
- Bedroll
- Crowbar
- 50' silk rope
- Grappling Hook
- 2 healer's kits
- 6 flasks of holy water
- Tent
- Wand of Cure Light Wounds
- Carpet of Flying (3' x 5')
- Lyre of Building
- 6 Potion of Cure Serious Wounds
- Potion of Vision
- Potion of Expedious Retreat
- 2 Potions of Spider Climb
- Potion of Swimming
- 2 Potions of See Invisibility
- Everburning Torch (90 gp)
Wearing / Carrying
- Silver holy symbol
- Explorer's Clothes
- +3 Frost Club of Spell Storing (50300 gp)
- +1 Holy Crossbow (18335 gp)
- Dagger
- 10 crossbow bolts
- 10 masterwork crossbow bolts
- +3 Large Darkwood Shield of Light Fortification (16407 gp)
- +5 Glammered Mithral Shirt (37100 gp)
- Spell component pouch
- +2 Cloak of Charisma (4000 gp)
- Gauntlets of Ogre Power (4000 gp)
- +6 Periapt of Wisdom (36000 gp)
- Boots of Striding and Springing (6000 gp)
- Staff of Healing (33000 gp)
Total Weight Carried: 39 lb
Load: Light
Current XP:
Current: 120,000
Next Level: 136,000
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Elijah Woodbrook: M Kender Bard 15; CR: 15; Size: S; Type: Humanoid (Kender); HD: (15d6)+15; hp 63; Init: +6; Spd: Walk 25'; AC: 22 (flatfooted 19, touch 14), Attk: +2 Lucky Hoopak +16/+11/+6 (1d6+3, x2, melee) or +18 (1d4+2, x2, Rng 50 ft, Ranged); SA: Bardic knowledge (+18),Bardic music 15/day; AL: CG; Sv: Fort +7, Ref +13, Will +10; Str 12, Dex 16, Con 12, Int 16, Wis 10, Cha 21.
Skills: Bluff +23 (18), Diplomacy +25 (16), Gather Information +19 (14), Knowledge (Arcana) +13 (10), Knowledge (Nature) +17 (14), Listen +22 (18), Move Silently +13 (0), Perform +25 (18), Sense Motive +18 (18);
Feats: Alertness, Combat Reflexes, Extend Spell, Improved Initiative, Martial Weapon Proficiency (hoopak), Skill Focus (Perform), Spell Penetration
Possessions: +2 Luck Hoopak; +3 Mithral Shirt of Silent Moves; Buckler; Cloak of Charisma +2; Wand of Cure Serious Wounds; Harp of Charming; Explorer's Outfit; 20 Masterwork Sling Bullets; Backpack; War Pony (Saddlebags: 150' Silk Rope, Grappling Hook, 10 Torches, 10 Sunrods, 20 Tinderwigs, 3 Tanglefoot bags). Total Weight: 31.75 lbs.
Spells: (4/6/4/4/4/3) 0- Dancing Lights, Detect Magic, Ghost Sound, Mage Hand, Prestidigitation, Read Magic; 1- Charm Person, Cure Light Wounds, Expeditious Retreat, Feather Fall; 2- Detect Thoughts, Eagle's Splendor, Levitate, Tongues; 3- Charm Monster, Clairaudience/Clairvoyance, Cure Serious Wounds, Haste; 4- Dimension Door, Dominate Person, Hold Monster, Improved Invisibility; 5- False Vision, Greater Dispelling, Persistent Image