Kender Game OOC thread. Warning: possesions will be borrowed.


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Deedlit said:
Thankfully, Jarval checked, and it's 260,000 gp. What will you play?

will this do?

Melvin Treeclimber, M Kender Rogue4 Fighter4 Deepwood Sniper8_ CR 16; Size:S Type Humanoid; HD (4d6)+(4d10)+(8d8)+16; hp 144; Init +14 (+10 Dex, +4 Misc); Spd Walk 25'; AC 32 (flatfooted 32, touch 23), *Crossbow +1 (Light/Speed) +28/+23/+18 80'/P (1d8+3 17-20/x2 Neither S grants 1 extra attack each round at highest bonus) or Sword +1 (Short/Keen) +17/+12/+7 0'/P (1d6+1 17-20/x2 Neither S threat range doubled) or ; SA: +1 on all saves,+2 morale bonus vs fear,+1 to hit with thrown weapons,Sneak Attack +2d6,Evasion,Uncanny Dodge (Dex bonus to AC),Keen Arrows, Magic Weapon,Safe poison use,Concealment Reduction 20pct,Consistent Aim 2/day,Projectile Improved Critical +2,Take Aim +4, Range Increment +80ft; Vision: Normal AL: CN; Sv: Fort +13, Ref +26, Will +9; Str 10, Dex 30, Con 12, Int 16, Wis 10, Cha 10

Skills and Feats:_ Balance +24, Climb +13, Escape Artist +18, Hide +48, Jump +13, Listen +13, Move Silently +41, Open Lock +16, Perform +6, Pick Pocket +16, Search +14, Spot +19, Tumble +18, Wilderness Lore +10; Armor Proficiency (Heavy),Armor Proficiency (Light),Armor Proficiency (Medium),Exotic Weapon Proficiency,Far Shot,Improved Critical (Crossbow (Light)),Improved Initiative,Martial Weapon Proficiency,Point Blank Shot,Precise Shot,Rapid Reload,Rapid Shot,Shield Proficiency,Simple Weapon Proficiency,Weapon Focus (Crossbow (Light)),Weapon Specialization (Crossbow (Light))
____ Possessions:_ _1.0_Amulet of Natural Armor +3, _1.0_Boots of Elvenkind, _1.0_Bracers of Armor +6, _1.0_Cloak of Resistance +4, _1.0_Crossbow +1 (Light/Speed), _1.0_Gloves of Dexterity +6, _1.0_Portable Hole, _1.0_Ring (Chameleon Power), _1.0_Ring +2 (Protection), _1.0_Sword +1 (Short/Keen),

Quiver of magic arrows: casts extended greater magic weapon at 9th level. Thus it makes 50 bolts +3 for 18 hours. This will be used each morning when he wakes.

buzzard
 
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Deedlit said:
Looks good to me. Go ahead with the magic weapon thing. You need an alignment though.

Odd. I put the alignment into PC Gen, but it didn't appear to put it in the stat block. Well it is Chaotic Neutral.

buzzard
 


No name yet, he was a white robe before completely losing his memory.

Kender Level 16 Sorcerer (Monte Cook's Variant), Chaotic Good

STR 10
DEX 20 (+5) (includes +4 Gloves of Dexterity)
CON 14 (+2)
INT 16 (+3)
WIS 10
CHA 26 (+8) (includes +6 Amulet of Charisma)

Combat Stats:
Base Attack Bonus: +8/+3
Melee: +8/+3
Ranged: +13/+8 [+5 DEX]
Hit Points: 128 [96 (levels) + 32 (CON)]
Armor Class: 28 [10 + 5 (DEX) + 8 (Bracers of armor) + 4 (Ring of protection)] Touch 20 Flatfooted 23
Initiative: +5 (DEX)
Movement Rate: 50 feet (25 feet base, doubled by Boots of Striding and Springing)

Attacks per round:
to be calculated ASAP

Weapons and Armor:
to be calculated ASAP

Saving Throws:
Fort: +14 [+5 base, +2 CON, +2 familiar, +4 resistance, +1 luck]
Ref: +15 [+5 base, +5 DEX, +4 resistance, +1 luck]
Will: +15 [+10 base, +4 resistance, +1 luck]

Feats:
Simple Weapon Proficiency (Free for Sorcerer)
Combat Casting (1st level feat)
Spell Focus: Evocation (3rd level feat)
Still Spell (6th level feat)
Greater Spell Focus: Evocation (9th level feat)
Silent Spell (12th level feat)
Spell Penetration (15th level feat)

Skills:
Alchemy* +6 (2 ranks, +3 INT, +1 Luck)
Bluff +13 (5 ranks, +8 CHA, +1 Luck)
Concentration* +22 (19 ranks, +2 CON, +1 Luck) +26 Casting on the defensive
Craft (Painting)* +22 (16 ranks, +3 INT, +2 MW tools, +1 Luck)
Diplomacy* +22 (11 ranks, +8 CHA, +2 sinergy, +1 Luck)
Disable Device +10 (2 ranks, +3 INT, +2 Racial, +2 MW Tools,+1 Luck)
Disguise +11 (0 ranks, +8 CHA, +2 sinergy, +1 Luck)
Gather Info* +20 (11 ranks, +8 CHA, +1 Luck)
Hide +10 (0 ranks, +5 DEX, +4 size, +1 Luck)
Intimidate +11 (0 ranks, +8 CHA, +2 sinergy, +1 Luck)
Jump +11 (0 ranks, +0 STR, +10 Boots of S&S, +1 Luck)
Knowledge (Arcana) +23 (19 ranks, +3 INT, +1 Luck)
Open Lock +12 (2 ranks, +5 DEX, +2 Racial, +2 MW tools, +1 Luck)
Pick Pocket +12 (2 ranks, +5 DEX, +2 Racial, +2 sinergy, +1 Luck)
Scry +10 (6 ranks, +3 INT, +1 Luck)
Search +10 (4 ranks, +3 INT, +2 Racial, +1 Luck)
Spellcraft +23 (19 ranks, +3 INT, +1 Luck)

Languages:
Common, Kender,???.

Special Abilities:
Immunity to fear
Taunt (How do I figure out the DC?)
Rogue Bonus: +2 racial bonus to Disable Device, Open Lock, Pick Pocket, and Search
Favored Class: Handler
Evasion

Spells:
Spells per day: 6/8/8/8/8/7/7/6/4
Known Spells:
Cantrips: Dancing Lights, Detect Magic, Ghost Sound (DC18), Light, Mage Hand, Mending, Open/Close (DC18), Prestidigitation (DC18), Read Magic.
Level 1: Color Spray (DC 19), Magic Missile, Silent Image (DC 19), Spider Climb (DC 19), Unhand (from BoEM 2)
Level 2: Daylight, Glitterdust (DC 20), Knock, Shield, Vivid Discharge (from BoEM 2)
Level 3: Fireball (DC 25), Gust of Wind (DC 25), Lightning Bolt (DC 25), Major Image (DC 21), Protection from Elements
Level 4: Emotion (DC 22), Fire Shield, Fly, Rainbow Pattern (DC 22), Stoneskin
Level 5: Cone of Cold (DC 27), Improved Invisibility, Passwall, Teleport
Level 6: Chain Lightning (DC 28), Eyebite (DC 24), Greater Dispelling, Veil (DC 24)
Level 7: Delayed Blast Fireball (DC 29), Mass Haste, Prismatic Ray (DC 29)
Level 8: Bigby's Clenched Fist (DC 30), Polymorph Any Object (DC 26)


Equipment:
Explorer's Outfit (but no cloak)
Bracers of armor +8 (64000 gp)
Amulet of Charisma +6 (I like it more than a cloak) (36000 gp
Vest of Resistance +4 (from Tome and Blood) (16000 gp)
Gloves of Dexterity +4 (16000 gp)
Boots of Striding and Springing (6000 gp)
Bag of Tricks, Tan (6300 gp)
Ring of protection +4 (32000 gp)
Ring of Evasion (25000 gp)

Belt of Many Pockets (from Tome and Blood) (11000 gp)
- Sovereign Glue (2400 gp)
- Universal Solvent (2000 gp)
- Rod of Wonder (12000 gp)
- Decanter of Endless Water (9000 gp)
- Stone of Good Luck (10000 gp)
- Rope of Climbing (3000 gp)
- Painter's kit, Masterwork
- Thieves Tools, Masterwork
-1305mo to buy mundane equipment ASAP

Total Weight Carried: to be calculated ASAP lb
Load: Light

XP:
Current: 120,000
Next Level: 136,000

Familiar: Rat
Tiny Magical Beast
HD 16 HP 64
Init +2
Speed: 15', 15' Climb

AC 22 [10 +2 DEX +2 Size +8 Natural]

Attacks: Bite +12/+7 1d3-4

SQ: Scent, Lowlight Vision, SR 21

Saves: For +9, Ref +11, Will +15

Abilities: STR 2, DEX 15, CON 10, INT 13, WIS 12, CHA 2

Skills: Balance +10, Climb +12, Hide +18, Move Silently +10

Feats: Weapon Finesse (Bite)

Equipment: Collar of Resistance +4 (from Masters of the Wild) (7840 gp)
 

Take me! Take me!

Okay...I have seen this thread several times ( and I scoffed...sorry) but after reading a little more, it looks cool. seeing your other characters I would like to try to play a loremaster type sorcerer with a cohort (little brother) fighter. If that sounds cool let me know and I'll have the characters up in a hurry.

How often do you plan to post. I can post 1+ times on most days .

I only have the core books. I hope I'm in.

GE
 

Deedlit, I've seen the players and the DM and knowing them these are serious posters and very decent players. If there's room count me in.

(Any Kender gods? and kender stats anywhere? If so and a quick reply I'll get the char up tonight else tomorrow as soon as I can. I've got a day off so.. :D)
 

Okay my friend just told me the details of the Arcane Trickster...does that scream kender or what!!!

Now I am excited to play....character to follow tonight...I hope you still have room

GE
 

I have room for both of you, 4 is just my minimum. Kender worship Branchala most commonly, but also Mishkahal and Uncle Trapspringer occaisonally, and many will change their deity often depending on what they find interesting.(Which is why you see CN kender clerics of Takhisis) All kender info needed can be found at www.kencyclopedia.com
 

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