No name yet, he was a white robe before completely losing his memory.
Kender Level 16 Sorcerer (Monte Cook's Variant), Chaotic Good
STR 10
DEX 20 (+5) (includes +4 Gloves of Dexterity)
CON 14 (+2)
INT 16 (+3)
WIS 10
CHA 26 (+8) (includes +6 Amulet of Charisma)
Combat Stats:
Base Attack Bonus: +8/+3
Melee: +8/+3
Ranged: +13/+8 [+5 DEX]
Hit Points: 128 [96 (levels) + 32 (CON)]
Armor Class: 28 [10 + 5 (DEX) + 8 (Bracers of armor) + 4 (Ring of protection)] Touch 20 Flatfooted 23
Initiative: +5 (DEX)
Movement Rate: 50 feet (25 feet base, doubled by Boots of Striding and Springing)
Attacks per round:
to be calculated ASAP
Weapons and Armor:
to be calculated ASAP
Saving Throws:
Fort: +14 [+5 base, +2 CON, +2 familiar, +4 resistance, +1 luck]
Ref: +15 [+5 base, +5 DEX, +4 resistance, +1 luck]
Will: +15 [+10 base, +4 resistance, +1 luck]
Feats:
Simple Weapon Proficiency (Free for Sorcerer)
Combat Casting (1st level feat)
Spell Focus: Evocation (3rd level feat)
Still Spell (6th level feat)
Greater Spell Focus: Evocation (9th level feat)
Silent Spell (12th level feat)
Spell Penetration (15th level feat)
Skills:
Alchemy* +6 (2 ranks, +3 INT, +1 Luck)
Bluff +13 (5 ranks, +8 CHA, +1 Luck)
Concentration* +22 (19 ranks, +2 CON, +1 Luck) +26 Casting on the defensive
Craft (Painting)* +22 (16 ranks, +3 INT, +2 MW tools, +1 Luck)
Diplomacy* +22 (11 ranks, +8 CHA, +2 sinergy, +1 Luck)
Disable Device +10 (2 ranks, +3 INT, +2 Racial, +2 MW Tools,+1 Luck)
Disguise +11 (0 ranks, +8 CHA, +2 sinergy, +1 Luck)
Gather Info* +20 (11 ranks, +8 CHA, +1 Luck)
Hide +10 (0 ranks, +5 DEX, +4 size, +1 Luck)
Intimidate +11 (0 ranks, +8 CHA, +2 sinergy, +1 Luck)
Jump +11 (0 ranks, +0 STR, +10 Boots of S&S, +1 Luck)
Knowledge (Arcana) +23 (19 ranks, +3 INT, +1 Luck)
Open Lock +12 (2 ranks, +5 DEX, +2 Racial, +2 MW tools, +1 Luck)
Pick Pocket +12 (2 ranks, +5 DEX, +2 Racial, +2 sinergy, +1 Luck)
Scry +10 (6 ranks, +3 INT, +1 Luck)
Search +10 (4 ranks, +3 INT, +2 Racial, +1 Luck)
Spellcraft +23 (19 ranks, +3 INT, +1 Luck)
Languages:
Common, Kender,???.
Special Abilities:
Immunity to fear
Taunt (How do I figure out the DC?)
Rogue Bonus: +2 racial bonus to Disable Device, Open Lock, Pick Pocket, and Search
Favored Class: Handler
Evasion
Spells:
Spells per day: 6/8/8/8/8/7/7/6/4
Known Spells:
Cantrips: Dancing Lights, Detect Magic, Ghost Sound (DC18), Light, Mage Hand, Mending, Open/Close (DC18), Prestidigitation (DC18), Read Magic.
Level 1: Color Spray (DC 19), Magic Missile, Silent Image (DC 19), Spider Climb (DC 19), Unhand (from BoEM 2)
Level 2: Daylight, Glitterdust (DC 20), Knock, Shield, Vivid Discharge (from BoEM 2)
Level 3: Fireball (DC 25), Gust of Wind (DC 25), Lightning Bolt (DC 25), Major Image (DC 21), Protection from Elements
Level 4: Emotion (DC 22), Fire Shield, Fly, Rainbow Pattern (DC 22), Stoneskin
Level 5: Cone of Cold (DC 27), Improved Invisibility, Passwall, Teleport
Level 6: Chain Lightning (DC 28), Eyebite (DC 24), Greater Dispelling, Veil (DC 24)
Level 7: Delayed Blast Fireball (DC 29), Mass Haste, Prismatic Ray (DC 29)
Level 8: Bigby's Clenched Fist (DC 30), Polymorph Any Object (DC 26)
Equipment:
Explorer's Outfit (but no cloak)
Bracers of armor +8 (64000 gp)
Amulet of Charisma +6 (I like it more than a cloak) (36000 gp
Vest of Resistance +4 (from Tome and Blood) (16000 gp)
Gloves of Dexterity +4 (16000 gp)
Boots of Striding and Springing (6000 gp)
Bag of Tricks, Tan (6300 gp)
Ring of protection +4 (32000 gp)
Ring of Evasion (25000 gp)
Belt of Many Pockets (from Tome and Blood) (11000 gp)
- Sovereign Glue (2400 gp)
- Universal Solvent (2000 gp)
- Rod of Wonder (12000 gp)
- Decanter of Endless Water (9000 gp)
- Stone of Good Luck (10000 gp)
- Rope of Climbing (3000 gp)
- Painter's kit, Masterwork
- Thieves Tools, Masterwork
-1305mo to buy mundane equipment ASAP
Total Weight Carried: to be calculated ASAP lb
Load: Light
XP:
Current: 120,000
Next Level: 136,000
Familiar: Rat
Tiny Magical Beast
HD 16 HP 64
Init +2
Speed: 15', 15' Climb
AC 22 [10 +2 DEX +2 Size +8 Natural]
Attacks: Bite +12/+7 1d3-4
SQ: Scent, Lowlight Vision, SR 21
Saves: For +9, Ref +11, Will +15
Abilities: STR 2, DEX 15, CON 10, INT 13, WIS 12, CHA 2
Skills: Balance +10, Climb +12, Hide +18, Move Silently +10
Feats: Weapon Finesse (Bite)
Equipment: Collar of Resistance +4 (from Masters of the Wild) (7840 gp)