D&D 5E Kicked off my 5e campaign last night!

the Jester

Legend
So last night I (FINALLY!) got to kick off my urban 5e game.

This wasn't with my 'alpha' group- they're still finishing out the epic 4e game. So this was with three other players, starting up what I'll refer to as my 'beta' group.

The pcs were a silver dragonborn fighter (entertainer background), a green dragonborn paladin (criminal/slaver background) and a mountain dwarf wizard (soldier background) (wizards in the front!). They are CN, LE and N respectively.

They met up in the city, had a bunch of great and hilarious roleplaying and then moved about half a dozen miles up the river that runs through the city to a place called Bandit's Rook, purchasing a couple of goats along the way. At Bandit's Rook they fought seven goblins (in a wave of three followed by a wave of four). Yes, this was a very difficult encounter- all the pcs went down at least once, and the dwarf suffered a horrendous critical hit that destroyed his genitals and started him on a quest to find someone able to cast regenerate on him. They then took out four dudes who they took to be bandits, capturing one, only to find that they were actually transporting some treasure and a weird idol to meet the goblins, who had their wives kidnapped somewhere. Whoops! It turned out that the goblins (of the White Tongue tribe, who seem to have some sort of weird fungus growing on their tongues), who had the wives, were the ones that the pcs slew. Whoops again! No sign of the wives, either, so the pcs took their prisoner/slave and went back to the city, basically changing tacks from enslaving him to arming, equipping and paying him handsomely and promising to help find his wife by tracking down a local group called the Goblin Killers and seeing if they could help.

A subplot running through this was an attempt by the paladin to connect with the owner of the Angry Kocho Bar and start setting up a shanghai operation out of his bar. He and the other dragonborn set up basically a rock concert in the bar, wherein the fighter got crazy on his lute, their prisoner/henchman led the goats around in circles in the bar to... I don't know what was up with that part, actually... and set up four lanterns for lighting special effects. Meanwhile, the wizard climbed onto the roof and was watching through a hole for the climax, when he cast thunderwave for special effects. This panicked the goats, one of whom kicked over a lantern and started a fire. Then a spectral goblin emerged from that weird idol I mentioned above, almost killed one of the pcs, then gave a baleful pointing at you kind of warning to the others before vanishing. The pcs narrowly managed to put the fire out before the Angry Kocho burnt down, and that's where we ended.

It was hilarious and awesome fun. I cannot wait for next time- it's possible that we'll even play again tonight.
 

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I have to ask, how does a LE slaver paladin work? Is he just using the paladin mechanics with a custom flavor?

Note that there is no actual alignment requirement for a paladin. Given the forthcoming Oathbreaker paladin in the DMG, the fact that he's gonna be third level before he picks an oath, and his deity (ahem, Tiamat) it seemed like a logical fit.

At this point, he's leaning toward the Oath of Vengeance, but we'll see when we get there.

EDIT: Also, I have been mulling a paladin of tyranny oath option for my homebrewed material, but we shall see whether I get around to it! So many projects!
 

That sounds great, very player driven. I like the complexity of everything that was going on with the goblins - weird fungus, kidnapped wives, mysterious idol - and the way you were able to work some of your prepared content (I assume) back into the PC's bar shenanigans with the appearance of the ghostly goblin.
 


Interesting ideas.

What did the PCs help the humans they initially took for bandits? They don't seem like the helping kind given their alignments.
 

That sounds great, very player driven. I like the complexity of everything that was going on with the goblins - weird fungus, kidnapped wives, mysterious idol - and the way you were able to work some of your prepared content (I assume) back into the PC's bar shenanigans with the appearance of the ghostly goblin.

The only prepared content was the city and surrounding area itself. This is a total sandbox. I figured out where the pcs would first meet based on their backgrounds and character traits (at a cafe, a slightly different take on the "meet at a tavern"- the wizard was meeting a wizard from the city for his master, the entertainer/fighter was performing for free coffee to nurse his hangover, because his flaw is that he is a horrific drunk and stoner, and the other dragonborn was there because it was the cafe down the street from the Angry Kocho, and he was working on making his connections there).

They went to Bandit's Rook because the slaver paladin wanted to capture an infamous half-orc slaver in the area and turn him over to the Goblin Killers in order to keep their eyes off of his own activities (he sells slaves to the goblins, and is therefore sort of a race traitor). They found the goblins instead. The idol was with the bandits, generated off the cuff, and I knew it was important to the White Tongues at that point. The "they have our wives" thing was improvised when they spared the last bandit, because I wanted to hook the bandits and goblins together via the still-unrevealed-at-that-point treasure (which ended up being the idol). The spectral goblin thing came about as much because I wanted to add chaos to the confusion of the bar fire as anything, but I already knew that there was some kind of curse that came with the idol.

I was very pleased with how it ran. I haven't run a session that was that completely improvised in a very long time, and given how much fun everyone had, I'm pleased that I haven't lost the touch. :)
 

Interesting ideas.

What did the PCs help the humans they initially took for bandits? They don't seem like the helping kind given their alignments.

I know, right? It was pretty funny- they ambushed them, slew three of the four of them, and the last guy surrendered, just asking them to spare him. They bound him and told them they'd spare him but keep him as a slave for, I think they said ten years?

But then "They have my wife!" happened, and the pcs realized they'd screwed up the exchange for the poor guy (Benthum is his name). They also hate goblins. And they are trying to get in good with the Goblin Killers so they won't be suspected of selling slaves to the goblins. So they decided they'd try to help the guy out. They gave him a handaxe along the way back, in case they ran into trouble, and for whatever reason they gave him the equivalent of a few gps. Ben's like, "Wow, that's a lot of money!" Then the keep giving him more stuff- they just got a few hundred coins of different types, so they're feeling flush, you know how adventurers are- and by the time they put on their rock n roll show, they've made him richer than he's ever been, bought him leather armor and given him some other small amounts of equipment. While he's not exactly loyal to them at this point, he's awfully confused about how well-treated he is.

Shrug.
 

I know, right? It was pretty funny- they ambushed them, slew three of the four of them, and the last guy surrendered, just asking them to spare him. They bound him and told them they'd spare him but keep him as a slave for, I think they said ten years?

But then "They have my wife!" happened, and the pcs realized they'd screwed up the exchange for the poor guy (Benthum is his name). They also hate goblins. And they are trying to get in good with the Goblin Killers so they won't be suspected of selling slaves to the goblins. So they decided they'd try to help the guy out. They gave him a handaxe along the way back, in case they ran into trouble, and for whatever reason they gave him the equivalent of a few gps. Ben's like, "Wow, that's a lot of money!" Then the keep giving him more stuff- they just got a few hundred coins of different types, so they're feeling flush, you know how adventurers are- and by the time they put on their rock n roll show, they've made him richer than he's ever been, bought him leather armor and given him some other small amounts of equipment. While he's not exactly loyal to them at this point, he's awfully confused about how well-treated he is.

Shrug.
Yeah, I love it when that sort of thing happens! We once depopulated a hamlet when the PCs got into a "I help them out by giving them all my CPs." "Well, I help them out by giving them all my SPs." sort of contest. Back in 1E it was, when we had tons of money and not much to spend it on. (The townsfolk all ended up rich by their standards, so the DM decided that they moved to the 'big city' and left the place abandoned, leaving a mystery as to what happened to them for a while.)
 


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