D&D 5E Kicked off my 5e campaign last night!


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I'm guessing "destroyed genitals" is part of a modular option in the DMG.

LOL! Actually, it's a part of my "colorful critical hit" system- the pc took a crit that knocked him to 0 but didn't kill him, and I rolled verrrrry well on the severity chart.

If he'd still been conscious after the blow, it couldn't have been as bad as that, but he got kablammo'd pretty good.

The guys just Facebook messaged me demanding MOAR GAME tonight, so it looks like I'm going to run session 2 after dinner. :) Sweet! Sounds like we'll have another player, though the fighter/entertainer guy might have to miss this one.
 

I'm guessing "destroyed genitals" is part of a modular option in the DMG.
It's one of the options on the 'Wandering Harlot Results' table.

...Then the keep giving him more stuff- they just got a few hundred coins of different types, so they're feeling flush, you know how adventurers are- and by the time they put on their rock n roll show, they've made him richer than he's ever been, bought him leather armor and given him some other small amounts of equipment. While he's not exactly loyal to them at this point, he's awfully confused about how well-treated he is.
In a game set in a series of caves beneath a town, my PCs fought a band of orcs, who they handily slaughtered. One of them stepped in the bear-trap the fighter had set, and it took off his leg! They forced him to surrender, and even though none of them spoke orcish, they communicated the idea that he was their slave.

Then they fashioned him a metal peg-leg. And then they gave him armor. Then weapons. Then magic armor. And magic weapons. Over the course of six levels, 'Stumpy' has become something of a beloved NPC, trusted in battle and gifted with tons of treasure.

(The townsfolk all ended up rich by their standards, so the DM decided that they moved to the 'big city' and left the place abandoned, leaving a mystery as to what happened to them for a while.)
That is a great idea. I can just imagine the confused looks on the players' faces as they search for clues to what happened, only to find out it was their own doing...
 


So last night I (FINALLY!) got to kick off my urban 5e game.
Congratulations and the best of luck to you. I am thinking of kicking mine off (first 5e campaign/game) around Christmas time. My main group has been playing Castles & Crusades in the Forgotten Realms for nearly 9 months (twice a month) and have PCs between 6th to 8th levels. C&C uses 1e/2e style experience expectations and even with XP for gold and items it take a while to level. I figure around Christmas I should be able to have most PCs to Name Level and the Dungeon Master's Guide for 5E should be out. :)

I wasn't too sure about 5E at first but I am looking forward to trying it.
 


LOL! Actually, it's a part of my "colorful critical hit" system- the pc took a crit that knocked him to 0 but didn't kill him, and I rolled verrrrry well on the severity chart.

If he'd still been conscious after the blow, it couldn't have been as bad as that, but he got kablammo'd pretty good.

The guys just Facebook messaged me demanding MOAR GAME tonight, so it looks like I'm going to run session 2 after dinner. :) Sweet! Sounds like we'll have another player, though the fighter/entertainer guy might have to miss this one.

That's one of the quickest recoveries from destroyed genitals that I've ever heard of.
 

Sounds like a cool game, just started my own 5e campaign our second session will be this weekend. I'm liking 5e so far better than both 3.x and 4e the only complaint I have is that I wish the DMG was out already...

Oh yeah and hey @pemerton ... here's a LE slaver paladin... just thought this was an interesting real play example of a non-chivalrous paladin you might be interested in taking a look at, since the question has come up before whether someone not wanting to play that archetype would pick the paladin class...


Hey [MENTION=1210]the Jester[/MENTION]... was there any particular reason your player picked the paladin class? I'm honestly just curious.
 

Hey [MENTION=1210]the Jester[/MENTION]... was there any particular reason your player picked the paladin class? I'm honestly just curious.

He struggled to decide between paladin and beastmaster and decided to roll randomly. The dice came up paladin, but he still waffled, so he rolled again. The dice said, "No really, paladin." Still he waffled. A third time he rolled. "I mean it," said the dice. "Paladin!" So he finally went with paladin.
 

So I ran this again last night, and it continued to be awesome.

First, I don't think I mentioned the original pcs' names. The dragonborn fighter (entertainer) is Mad Max Hashish, the dragonborn paladin (criminal) is Carl Hungus and the dwarven wizard (soldier) is Dzedz Orcslayer.

A fourth pc joined the party: Flint, a halfling bard with the sage background. He was a student of Lazarus, the npc wizard that the pc wizard was trying to get a spell from for his own master. The spell in question had been rediscovered by one of Lazarus' associates, but she'd vanished while exploring the local megadungeon. To make a long story short, the pcs decided to enter the megadungeon for a variety of reasons- collecting goblin ears, retrieving the lost spell and rescuing the missing wizard if possible.

While they were walking through the city to go recover Benthum, their slave/henchman, the fighter started smoking his pipe. The halfling's player asked if he had a nice family pipe or something, and I said, "No, you used to, but you got mugged a few months ago by the Bronze Tigers- one of the city's street gangs- and they took it from you. In fact, the guy pushed you down, took your pipe and had the gall to light it up before he sauntered away."

We figured out where the mugging took place- the corner of Bronze Avenue and Soot Street, my city map is AWESOME, yo- and I realized that they were going to go through the exact same corner.

Random encounter check! Sadly, there was nothing noteworthy, so I thought, "OK, they're gonna be in the dungeon in three minutes real time."

But then the fighter/entertainer changed the game.

See, the halfling told the other pcs that if they encountered the Bronze Tigers, he wanted his damn pipe back. Growing oddly sympathetic for such a bunch of malcontents, the others agreed that, if they ran into the gang, they'd back the halfling's play.

And then, strolling through Bronze Tiger territory, that fighter pulled out his lute and started bellowing a song about how they were gonna kick the Bronze Tigers' asses. And rolled somewhere in the neighborhood of an 18ish.

So, just as they reached the corner of Bronze Avenue and Soot Street, where Flint had been mugged, a bunch of Bronze Tigers came belligerently out of Bill's Bar nearby and confronted them. This turned into a street battle that left the tigers beaten and unconscious, with one dying from a crit that took him to - hit points and a couple more probably bleeding out. The pcs looted their (mostly unconscious) forms and scurried on their way.

(Let me add at this point that the new guy's dice were on fire. He critted and sliced the arm off one of the Bronze Tigers early on, and just... well, you'll see.)

After picking up Benthum, the pcs went to the megadungeon. The main entrance is located near the city, in a gorge that is just south of the city. They had also managed to learn the location of a side entrance that went deeper from another party of adventurers that they met back in the Angry Kocho Bar, but had been warned that it went to more dangerous locations than the main entrance. However, the main entrance is held by dwarves who demand 5 gp each to go in through their entrance and a 10% cut of the loot to leave again.

And here's where the city's messed up economics came around to bite our heroes.

See, the city doesn't use real money- gps, sps, etc. That's good dwarven currency. The city uses a different collection of coins based around the mark and the guinea. If you have 'real' money in the city and get caught with it, you can be arrested and have it confiscated. But you can trade your cash in at a moneychanger for a 3% fee, 1 mark per gp. Seems fine, right?

The catch is that a mark is made of brass, and you need to give the dwarves 250 of them to get 1 gp back. The city's currency is, in the minds of the dwarves, a total ripoff, a scam, a way to fleece people of their real money. Unfortunately for the pcs (and Benthum), most of them had traded away all their gps and sps for marks and guineas, and now they didn't have anywhere near enough money to enter the Marble Hall!

So the dangerous side entrance it was. It was a long tunnel bored by a thoqqua that led into a series of natural caves. They almost immediately found themselves faced with a giant spider that they dispatched without taking damage, thanks in part to the bard rolling another critical hit... those dice, man, he was on fire!... and then they found a cocooned orcish body with a little loot on it, including a flask of some kind of magical oil and a fancy-looking scimitar that wasn't magic.

Moving on down the passage, they came to a room with a weird little greenish, kinda goblin-looking guy in it. But he was too big to be a goblin. After a moment's hesitation, when they discovered that he spoke Goblin but none of the pcs did, they attacked each other. Almost immediately, after Mad Max laid a solid maul shot on the guy's chest, they saw him start to regenerate, and they realized that he was a half-troll goblin!

The fight raged for a few rounds, but Dzedz poured on the fire bolts, keeping their foe's regeneration from kicking in, and soon they finished him off.

That's where we ended the session: deep in a megadungeon, wounded by not too badly, pleased with once again having an awesome and hilarious time.

By the end of the session everyone was level 2. Dzedz chose evocation as his arcane tradition; Mad Max took a level of barbarian instead of a 2nd fighter level. The others stayed single classed and don't get their subclasses until level 3.

Oh yeah- and I realized we'd completely neglected to choose Mad Max's fighting style! He went Great Weapon Fighting, and it actually kept Vicious Toby (the half-troll) from getting another round of attacks in.

On Vicious Toby: His stats are in the Monsters Database. He's a custom monster, converted from 3e (the original version) to 4e to 1e, and now to 5e. He's the only specific monster I can recall statting for every edition of D&D since 1e, and I just created him less than four months ago!
 

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