genshou
First Post
I skipped this one, because the only game I'm running is my Story Hour, and as it's a single-player game, the campaign would take a drastic turn with the only PC dying a low level.
And for what? What benefit would I get out of doing this? Better question yet, how would it make my player enjoy the game more?
If I was playing a standard dungeon-delving game with 4 or more PCs, I might. But stylistically, why encourage being excessively hard on the PCs? The GM and players should not have an adversarial relationship.
And for what? What benefit would I get out of doing this? Better question yet, how would it make my player enjoy the game more?
If I was playing a standard dungeon-delving game with 4 or more PCs, I might. But stylistically, why encourage being excessively hard on the PCs? The GM and players should not have an adversarial relationship.