Asmo said:
Hmmm..this sunday my 1 lvl party will face a beefed up Irontusk ( a 2 lvl barbarian ) from Mad God´s key, an adventure from Dungeon #114. Could be interesting.
Asmo
Well, wasn´t that a disaster!!
Irontusk managed to get away in a boat - this scenario is a wild chase at the wharf-area in Shack Town outside Greyhawk town.
Two of the characters persuaded old Bill with his rowingboat to follow Irontusk out on Selintan River. After a while they found the discarded boat that Irontusk left behind on the other side of the river.
The cleric and the wizard jumps off the boat ans starts to search for signs of Irontusk, meanwhile Bill leaves the shore,taking Irontusk boat with him back to Shack Town. The wizard notices this and kills old Bill with an arrow straight through his throat.....
At this moment the cleric realises that they have crossed a line.
The female wizard want to dump the body in the river but the cleric refuses, so she fills the boat with stones and sinks it with old Bill.
The next day the cleric turns himself in and tells the guard where the killer is.
She´s swiftly brought to justice and awaits the death penality. I wonder what I should do with the cleric... any suggestions?
I´ve come home from the session, this was the absolute worst case scenario ever..
Asmo