"Kill a PC' Week! (was weekend)

I only have 3 players in my WLD campaign, and one is out for sure tonight. If the other two can make it, I'll run a game, and do my best to reward at least one of them with a valiant death.
 

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Tonights my game, I'll give it a go, but my players tend are very good at surviving encounters. But I have a nice ambush planned, So maybe it'll happen tonight, Its been awhile since I killed me some PCs.
 




Mission Complete!

ROFL! I DM'd "The Sunless Citadel" early this morning, and I have already killed a PC!

The PCs were at the final battle, and for some unknown reason, the Paladin on the party went on a mad rush and charged into the center of the enemies. What the PC didn't know was, in addition to the regular baddies, this final battle was joined by a group of sub-villains that were driven away earlier in the adventure.

So, the fight turned out to be harder than it should have been. The Paladin was summarily surrounded, had heat metal cast upon her, and then butchered by the hobgoblin chief. After she dropped, the heat metal spell finished her off.

I have never seen such shoddy planning before. The funny thing is that the other PC is an expert real-life strategist, but the player of the Paladin refused to listen and just charged ahead. I laughed.

Now, had the PCs followed the strategist's advice, they would have advanced 10' at a time, used ranged weapons, and kept close ranks, forcing the monsters to advance or retaliate with their own ranged weapons. Combine this with the fact that the strategist was playing a Gestalt Drow Sorcerer/Favored Soul of Eilistraee, and a win would have been a sure thing; the character had a silly amount of spells at her disposal, including sleep. :)
 

*Sigh*...such a waste.

Herobizkit said:
ROFL! I DM'd "The Sunless Citadel" early this morning, and I have already killed a PC!

The PCs were at the final battle, and for some unknown reason, the Paladin on the party went on a mad rush and charged into the center of the enemies. What the PC didn't know was, in addition to the regular baddies, this final battle was joined by a group of sub-villains that were driven away earlier in the adventure.

So, the fight turned out to be harder than it should have been. The Paladin was summarily surrounded, had heat metal cast upon her, and then butchered by the hobgoblin chief. After she dropped, the heat metal spell finished her off.

I have never seen such shoddy planning before. The funny thing is that the other PC is an expert real-life strategist, but the player of the Paladin refused to listen and just charged ahead. I laughed.

Now, had the PCs followed the strategist's advice, they would have advanced 10' at a time, used ranged weapons, and kept close ranks, forcing the monsters to advance or retaliate with their own ranged weapons. Combine this with the fact that the strategist was playing a Gestalt Drow Sorcerer/Favored Soul of Eilistraee, and a win would have been a sure thing; the character had a silly amount of spells at her disposal, including sleep. :)
 


Poor timing. I killed a character on Tuesday (helpless character, antagonist minion delaying next to her, antagonist leader tries to make a deal as the bloodshed is getting costly, but the players refuse. CDG. When the next helpless character ended up in the same position, they made the deal)

On Sunday, I'll be a player, and I'm taking next week off for the Tuesday night game.

Still, Sunday I may have to kill a character if he doesn't start contributing a bit more in combat. When a fiendish T-rex has me in its mouth preparing to swallow, I think the arcane archer probably has some better options than casting protection from evil on himself.
 


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