Kraedin
First Post
Res
I don't run my games that way. But it seemed to me that the DM in question here does run Raise Dead by the rules as written, therefore my original point stands. Even if everyone was Raised, by the way, you wouldn't have overpopulation and immortal nobles, you cannot Raise someone who dies of old age. Also, my villans do get Raised, or are liches. After all, no villian is going to be stupid enough to actually face the PCs unless his death is meaningless, right?
Well, if this is the way you want to run your games when you're DM, that's fine. But I hope you're able to deal with the other situaitions that crop up when death loses its sting. Undying kings and nobles, normal folks who demand resurrection magics when they see their loved ones fade and die, villains who never really die but just get raised by their cohorts and allies when they are overcome. Overpopulation of the earth, the depopulation of heaven and hell, the possible wrath of the gods--all of these are cans of worms I would rather leave closed. That's why in my campaign life-restoring magics are very rare and only infrequently used. In my mind, if being killed results in just a minor inconvenience (and being completely healed 10 minutes later doesn't reflect a nasty wound as you claim but an injury of paper-cut severity), then things have degenerated into a level of silly that I don't even want to contemplate.
I don't run my games that way. But it seemed to me that the DM in question here does run Raise Dead by the rules as written, therefore my original point stands. Even if everyone was Raised, by the way, you wouldn't have overpopulation and immortal nobles, you cannot Raise someone who dies of old age. Also, my villans do get Raised, or are liches. After all, no villian is going to be stupid enough to actually face the PCs unless his death is meaningless, right?