Reynard said:
Lest a good thread die, I think we should make a list of all the cool things characters can do during "down time" between excursions.
Yeah! This is the stuff I was looking for!
4. Pursue Love: Some characters canvass the local temple of the love goddess, others try and find their True Love. They've gotta find it, convince it, protect it, nurture it, and enjoy it. They may have rivals, or jealous exes, or various cruel people with the power to make their budding romance suffer. Enemies may catch wind of their vulnerable NPC ally.
5. Rule a Land: Becoming a baron or a king or an emperor or a pharoah leads to taking care of the people and the land that they live on. Administrative stuff can mostly be dealt with by NPC beureaucrats, but sometimes the plague is supernatural, or the famine is caused by ongoing warfare, or the castle is attacked by the Terrasque. Making your kingdom prosper might require a certain artifact, or that a certain Dark Lord be disposed first.
6. Solve a Mystery: Sometimes, your enemies are hidden from you cleverly. They may be lycanthropes, or vampires, or sewer cultists, or simply normal humans with hidden agendas for crime and murder. Solving a mystery can lead the party to many exotic places in search of clues, or following threads that the clues put together. Of course, one of the most iconic results of solving a mystery is getting to know too much...(*cough*Far Realm*cough*)
7. Make Stuff: You might be a simple craftsman as a side business, but a heroic artisan wants to create magic items and artifacts of transcendant power, not just useful for his immediate party, but mighty in terms of world history. Maybe there are competitions of craft, perhaps there are items that wind up cursed, maybe a rival group makes something dangerous, or perhaps the supply chain gets disrupted and the party needs to investigate!