dungeon blaster
First Post
Below, I've listed a few things that tend to make older versions of D&D more deadly:
1) Poisons were often save or die, and there were LOTS of poison traps in modules.
2) Many modules had traps or effects that did not allow a save.
3) There was no CR system so a DM was forced to rely on his/her experience to know what encounters were too deadly.
4) Characters had lower ability scores in general, and even moderately high ability scores didn't give bonuses.
1) Poisons were often save or die, and there were LOTS of poison traps in modules.
2) Many modules had traps or effects that did not allow a save.
3) There was no CR system so a DM was forced to rely on his/her experience to know what encounters were too deadly.
4) Characters had lower ability scores in general, and even moderately high ability scores didn't give bonuses.