Edena_of_Neith
First Post
D&D is (or at least was) a game about killing. Killing gets you experience points. Killing gains you levels. Killing gets you treasure (which got you experience and levels, see 1E.) Killing gets you magic (and yet more experience and levels, in 1E.) Killing, makes you more able, to kill.
And killing is all fun and games. It is the *game* of Dungeons and Dragons.
Now, in our real world, your typical person does not think of killing as fun and games.
We ordinary folk may *play games* in which killing is fun and games, but *actual killing* is not fun and games. (Well, let's hope that's the case with us ordinary people!)
Let's go In-Character, with our Player Characters, the NPCs, Commoners, monsters, and all the others in the campaign setting.
How do they see killing?
In the campaign world, it's a stretch of the imagination to believe that the PC or NPC 'good guys' or even the 'neutral folk' think of killing as fun and games. Heck, not even all of the 'bad guys' think of killing as fun and games.
I'm guessing that relatively few PCs, NPCs, Commoners, or others think of killing as fun and games. An extraordinary few *do* think that way, and of course cause no end of trouble for the rest, and the PCs typically go after such miscreants.
-
Roleplaying, to some extent, involves us in the thinking of our Player Characters.
We are playing a game based on killing, for the purpose of fun and games ... and our characters generally do not view killing as fun and games. (At least, as a general rule they don't ... evil characters are an exception.)
So I have a question to pose, and hope someone has an answer:
* How do we create a GOOD aligned people In-Character, who view killing as fun and games? *
And killing is all fun and games. It is the *game* of Dungeons and Dragons.
Now, in our real world, your typical person does not think of killing as fun and games.
We ordinary folk may *play games* in which killing is fun and games, but *actual killing* is not fun and games. (Well, let's hope that's the case with us ordinary people!)
Let's go In-Character, with our Player Characters, the NPCs, Commoners, monsters, and all the others in the campaign setting.
How do they see killing?
In the campaign world, it's a stretch of the imagination to believe that the PC or NPC 'good guys' or even the 'neutral folk' think of killing as fun and games. Heck, not even all of the 'bad guys' think of killing as fun and games.
I'm guessing that relatively few PCs, NPCs, Commoners, or others think of killing as fun and games. An extraordinary few *do* think that way, and of course cause no end of trouble for the rest, and the PCs typically go after such miscreants.
-
Roleplaying, to some extent, involves us in the thinking of our Player Characters.
We are playing a game based on killing, for the purpose of fun and games ... and our characters generally do not view killing as fun and games. (At least, as a general rule they don't ... evil characters are an exception.)
So I have a question to pose, and hope someone has an answer:
* How do we create a GOOD aligned people In-Character, who view killing as fun and games? *