Edena of Neith said:Which leads again to the question I posed: Is there a way for a good (or in this case neutral) aligned people to learn to view killing as fun and games?
Because, within the game mechanics, that is the *only way* for the people of Medegia, to survive Ivid's assault!!
Edena_of_Neith said:Because, within the game mechanics, that is the *only way* for the people of Medegia, to survive Ivid's assault!!
Edena_of_Neith said:Look at my question from the POV of: How do the people of Medegia save themselves and their country?
Sound of Azure said:D&D is a game about Conflict and Challenges. Sometimes killing is involved, and sometimes it isn't. Good people wouldn't enjoy it (killing), even if it is necessary.
If the people of Medegia want to survive, they need to have either a capable military, or a better method of escaping. They don't need to become bloodthirsty in order to have a capable military, though, nor does the military itself have to be bloodthirsty in order to be successful.
RFisher said:Even if I were to accept the premise that power in D&D primarily comes from treating killing as fun...
I wouldn't let game mechanics have that big an influence on the game world. Most RPG rules don't cover that scale. It's like how I'm happy to use Newton's mechanics to deal with the day-to-day stuff I may need physics for even though I know they break down at relatavistic speeds. It's like the way that I'm not surprised that the rules of a strategic level wargame can't be derived from the rules of a skirmish game.
Sound of Azure said:Looks like they're doomed to me.![]()
Nifft said:We don't. Instead, create GOOD people who view battle as deadly serious, and train and fight with each other to practice, not to kill each other.
Then, introduce EVIL people & things what need killing. The killing isn't fun, it's necessary. (The risk of dying isn't fun either.)
Why do you care if the people in the game are having fun? It's the people around the table who matter!
Cheers, -- N
Darkwolf445 said:I am guessing it is because D&D, in general, is filled with real monsters and palpable evil. I am not saying mankind is not evil in the real world, just that EVIL is very obvious, very real, and very confrontable in most fantasy worlds.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.