Edena_of_Neith
First Post
WillieW said:Roleplaying "death" usually takes places in settings which mirror certain time periods in the history of the real world in which death was very much an everyday event, whether by disease, war, or punishment. The people then didn't particularly see death as "fun and games", but perhaps were more innured to it than most modern Western societies. Think of public executions, attended by hundreds or thousands of people. In the roleplaying game, characters live in a world similarly balanced where death is not a desirable feature but is perhaps a more everyday event than in our real societies. And characters who are adventurers are not pursuing a sport, as you seem to imply, but embark on adventure with the expectation of rewards which may have to be gleaned by overcoming foes. Usually the good aligned characters advance the cause of good -- building civilisation, spreading the worship of good aligned deities, defeating monsters -- by removing evil creatures and enemies along the way. This tends to involve killing them, which in the game context is a necessary "evil" in the cause of good.
Can you take this philosophy, and apply it to Medegia?
If yes, how would you do it?