Gothic_Demon said:
I've made an assumption here, and that is the captain intended to lock you up and hand you over to the authorities.
While not entirely sure, I assume the same. Plus, that the captain truely thinks, that there is no murderer free on the ship anymore, once we are under arrest. Plus, that the real murderer is close enough to the captain to be able to do whatever he wants, basically. He could slip the poison into the paladin's backpack
while the equipment was under the captain's safekeeping!
That surely won't work long enough.
Or even a purify food and drink spell?
Yeah, as if they would let us cast spells then.
I'm trying to see if there was another option for you. I think there was:
1. Let yourself be chained.
2. Get stuck in the brig with the rest of your friends.
3. Druid shapechanges to escape chains, then helps you out as well. (Rusting grasp?)
4. Test food. Stay alive. Wait for poisoner to come down and finish the job in person.
5. Kill poisoner and prove your innocence.
If there are any other considerations I've missed let me know.
Yeah, you missed the main question... what then?
Let's assume, that we actually manage to get out of the chains, which I consider at least unlikely to happen without getting into a huge fight right away at the very least.
That surely proves our guilt to the captain and he would then not
ask us, but rather come with a bunch of sailors to overwhelm us and kill us. And then we would have no armor, no weapons and no material components.
So, what then?
And how exactly should we prove our innocence, if the captain doesn't believe a single word we are saying, the murderer has long removed or hidden away any evidence, and there is no other spellcaster who is able to detect the truth or something equally helpful?
Bye
Thanee