S'mon said:I disagree that players can or should be expected to separate metagame and in-character knowledge to this extent. Much better to genuinely surprise the players with something they didn'tr expect.
Posted by Bran BlackByrd
Creatures with a special vulnerability usually have DR
DocMoriartty said:
I agree completely. Unfortunately most of the complainers in this thread appear to be players who probably cannot separate the two while playing to save their life.
Tsyr said:
Nice. You just have to throw in an insult, don't you? We can't possibly have a different view on what characters should know without being people who (paraphrasing) "can't stop metagaming to save our life". Thanks. I always wondered what my problem was.
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I agree with a post about a page back... You didn't come here with the intent to see if this was fair or not. You came here to be validated. Those are two different things.
DocMoriartty said:
Whats wrong Tsyr? Truth hurt?
If you noticed I edited my post because I was saying much more than that. I saved the message sooner than intended.
DocMoriartty said:
Now consider this. I never called them were-rats. I described them as feral looking men and women who when challenged in combat quickly morphed into marge rat shaped humanoids.
For all the players really knew they could have been Ratwere's a creature similar to a Wolfwere. These creatures might have DR 10/- with a special vulnerability to silver. This would be completely within the rules of 3.0
I didnt do this though. Instead I changed the DR rules at the beginning of the campaign before any of their characters had ever encountered a DR creature and would have any experience in fighting them.
S'mon said:
I am a bit surprised at the widespread view that players should (or can) be omniscient rules-wise and that they can (or should) separate their encyclopedic rules knowledge from their PCs' in-game knowledge. The DR/vulnerability rules aren't really in the PHB and I see no reason why a player ought to have more than the vaguest knowledge of them.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.