King Rabite! (Better see the Rabite thread first)

Brasswatchman

First Post
Hey - here's a nice little 'boss' monster I'm trying to whip up for my players. Tell me what you think; could especially use a CR check. Thanks.

RABITE KING
Medium Aberration
Hit Dice: 6d8+12 (39 hp)
Initiative: +6
Speed: 30 feet (6 squares)
Armor Class: 19 (+2 Dex, +7 natural), touch 12, flat-footed 17.
Base Attack/Grapple: +4/+9
Attack: Bite +9 (1d6+7).
Full Attack: Bite +9 (1d6+7).
Space/Reach: 5 ft./5 ft.
Special Attacks: Improved grab, vampire bite.
Special Qualities: Darkvision 60 ft., rabite control, rabite resurrection, rabite rage.
Saves: Fort +4, Ref +4, Will +6
Abilities: Str 21 (+5), Dex 14 (+2), Con 15 (+2), Int 10, Wis 13 (+1), Cha 12 (+1).
Skills: Intimidate +5, Jump +17, Listen +4, Sense Motive +3, Spot +2, Survival +3.
Feats: Skill Focus (Jump), Improved Initiative, Power Attack.
Challenge Rating: 6
Alignment: Chaotic evil.

Improved Grab (Ex): When the rabite king hits with its bite attack, it (in addition to dealing normal damage) can attempt to start a grapple as a free action with provoking an attack of opportunity (see pg. 310, MM, for more information). If the grapple check succeeds, the rabite king has latched onto its opponent with its powerful jaws; from the following round on, it can use its vampire bite attack.

Vampire Bite (Su): In order to use this ability, the rabite king must have established a grapple with an opponent using its improved grab special attack (see above). In the following round after establishing the grapple, the rabite king can suck the life energy out of the grappled opponent. The attack deals 3d6 points of damage; the rabite king gains the damage dealt as temporary hit points. The rabite king cannot drain more than the target’s current hit points + 20, which is enough to kill the subject. The temporary hit points that result from this attack last for an hour, then disappear.

Rabite Control (Su): The rabite king can, as a free action, immediately establish telepathic contact with and control over all rabites and zombie rabites within a 30-mile radius. All rabites instinctively and unquestioningly follow the rabite king’s will. This ability does not and cannot extend to any creature, object, or monster which is not specifically a rabite.

Rabite Resurrection (Su): Any rabite who is killed within a 30-mile radius of the rabite king, and whom the rabite king has established control over, is instantly revived as a zombie rabite, as per the spell animate dead (pg. 198, PHB). Zombie rabites which are destroyed cannot be revived or resurrected any further using this ability.

Rabite Rage (Su): Once per day, the rabite king may inspire a deep bloodlust within a small group of its subjects. All rabites (but not zombie rabites) within 30 feet of the rabite king are affected as if by the spell rage (pg. 268, PHB). The effect lasts 6 rounds. The eyes of rabites under the influence of this ability glow red.
 

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Nuuuu.... the King Rabite isn't a Zombie Master of rabites! It's ruuuuiiiinnnneeedddd..... :(

:p

Besides my dispair over the King Rabite's desecration, it works well as some kind of mutant rabite... you could instead call it the Deathcaller Rabite and have it menace villages and small towns. I would be happier. ;) But whatever floats your boat.

The King Rabite's CR depends on how many rabites it manages to collect to overrun your PCs, and how many regular rabites are present when it activates the Rabite Rage ability. Things become especially hairy when rabites raise again as zombies, keeping meeler-cleavers swarmed and busy, blunting the power of AoE spells (which are sparce enough at level), the cleric especially busy, and generally making a rogue's life miserable. Also depends on how many rabites latch on to grapple a single character, since Rabites always, with one notable (BLACK) exception, attack in huge swarms. The Rabite King (but I will henceforth call it the Deathcaller Rabite) itself is a nice CR6 encounter on it's own, it's the fact that it has no real cap to the number of rabites it can potentially dominate to attack your players. Having a few numbers would work.
 


Deathcaller Rabite... Rabite Baron? Hmn. Doesn't sound too bad. Go ahead. ;)

One of these days, I'll stat up the Rabilion. Cute, fuzzy balls of pink will never mean the same thing to my players in the future. :]
 

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