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Kingdoms of Kalamar Assassain Build

silverblade

First Post
Hey ENworlders, I'm having some trouble deciding on how to make a PC for an upcoming campaign that will allow evil alignments. I've narrowed down the race to half-orc,but that could change. I can't decide if I want to use infiltrator or brigand levels to get to assassain. I'd probably want some fighter levels for bonus feats. My starting ability score array before racial adjustments is: 17 17 16 15 14 10. Ay help with class and feat selections would be appreciated.
 

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I guess half-orc is a bad idea since you need inteligence for casting... OTOH, one level barbarian will give you a nice rage. Try to get whirling frenzy (UA) instead.

Now... brigand gives evasion, that's all you need... I'd start with one level barbarian for good hitpoints and nice skillpoints and 4 brigand levels later... Your sneak attack will be weak, but you can make up for it with Power Attack since your BAB will be higher than a normal rogues one.

The barbarian level will give you good armour proficiency (mithral breastplate or celestial chainmail later... or something evil) and good mobility. Some infiltrator levels would enhance that, but I'd prefer the brigands higher hitpoints.
 

Upon furhter consideration, I've decided to start with monk levels and go monk 6/assassain x. The half-orc's strength will help greatly in combat especially getting combat reflexes and improved trip and monk bonus feats. This can be a real ugly combo with an 18 str. Stunning fist plus sneak attack is also a good combo. Plus I've wanted to play a monk/assassain since 3.0 came out and now's my chance. It's about as close to a ninja that you can get with the core rules. The only down side is the intelligenge penalty, but I've got good enough stats, that it shouldn't be that big of a deal. What's everyone's opinion on this combo? Any comments would be appreciated.
 

silverblade said:
It's about as close to a ninja that you can get with the core rules.
Actually, I'd say rogue is the closest you can get with the core rules, in addition to assassin. Ninja were never shaolin monks. And half-orc doesn't seem ninja-like at all.

I'm not sure what archetype you're going for. Do you want a ninja with the many abilities that fit (sneak attack, disguise, bluff, move silently, hide, sense motive, craft (poison), exotic weapon proficiency (shuriken), tumble, balance, etc.) or do you want a shaolin monk turned bad?
 
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array before racial adjustments is: 17 17 16 15 14 10.

E.g. 19 17 16 13 14 8. Wow. Great for a monk. Your AC won't be that good but you'll have some nice hitpoints. Full strength bonus to all flurry attacks... drool. and your Int isn't that bad either.
 

Well, maybe the half-orc part isn't very ninja-like, but proficiency with shuriken and other martial arts weapons plus slow fall and decent uanrmored AC and damage plus sneak attack, death attack,poison use and spells, seems very ninja-like to me.
 

If you can change it, I'd think about starting with Int 14 and Con 15 instead... for more skillpoint goodness ;) Improved Toughness sounds like a good idea, even if you increase Con later, a monk needs all hitpoints he can get.
 

Darklone said:
If you can change it, I'd think about starting with Int 14 and Con 15 instead... for more skillpoint goodness ;) Improved Toughness sounds like a good idea, even if you increase Con later, a monk needs all hitpoints he can get.

I can change it. I just gave the scores in decreasing order, not in the order they'd be placed as ability scores.
 

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