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Kinrisar Roundabout Campaign

DMEntropy

First Post
ROUNDABOUT CAMPAIGN

Our last online meeting had several folks missing, so I am going to handle the initial stuff here on the messageboards. We can all discuss them here for now. There are several different items we need to get arranged. As soon as that is done we can START PLAYING!

1. Characters
We will all start with 1st level characters. As you come up with your character idea, post a synopsis here and send me an email with the standard character sheet. I will then be able to post the full sheet on the website.
Use the 32-point buy system for characters as detailed in the T13K guide. The campaign will be set in Kinrisar, but characters do not necessarily need to be from there.

2. DM Rotations
Each DM will be able to design a scenario that can last for one or more sessions. I would suggest that the most an adventure is planned to run for is 3 sessions. That way we can keep up with the DM rotation and a single DM does not have to run too many games.

3. First Session
I would like to target the first session to occur sometime in mid-November. That should give us enough time to get characters made and the DM of the first session to get an adventure ready.

4. Treasure / Magic Items
We should follow the Character Wealth by Level table on p.135 of the DMGv3.5 as a guide for treasure distribution. No single item awarded should be more than 50% of a single character’s wealth. That will set a limit on values of extraordinary and magic items as well. Within those guidelines, anything is fair.

5. Website
I will be setting up a website for the campaign. The URL will be:

http://www.the13kingdoms.org/Roundabout/Index.html

6. “Living” Aspect
The 13 Kingdoms is an interactive setting in which the activities of each of the players and campaigns can become a part of the history of the setting. As our PC’s interact with NPC’s and gain fame they will become known in Kinrisar and a part of the kingdom’s history.
Important NPC’s can be placed within the campaign as well. Since I am the CM of Kinrisar that will make things easy and somewhat complex. It will be up to me to remain “in character” when dealing with an NPC that I may have special knowledge about as the CM.
 

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Ras Famoon

Ras is the third child of Banaan and Kirini Famoon. His parents were a strong influence on his life at all times. His father is a scout in the Kinrisar Infantry and has recently returned home from being deployed in Ulruz. Before that he fought as a boy against the abomination invasion from the Jarra Jungle. His mother remained in Kinrisar to tend to their farm and raise their three boys.

Ras is the youngest of the three children. His brothers are both members of the Infantry like their father. The oldest brother, Omarn, returned with their father from Ulruz with tales of a strange land and the peoples and customs he found there. The middle brother, Jalar, was also in Ulruz and is missing. His patrol was lost near the end of the war as they scouted out rebel and centaur forces in preparation for the final and decisive conflict. Banaan and Omarn both spent as much time as they were allowed searching the countryside for signs of Jalar's patrol without success.

During his father's absence, Ras' uncle Yarman has taken over as the father figure in his life. He has taught him the ways of the forest and mountains, taking him on many hikes into the wilderness. It is from this experience that Ras decided to follow Horun the Hunter as his patron and serving him as a priest. His ultimate goal is to become one of the fabled Hunt Masters in the service of The Hunter and drive all abominations from his homeland.
 

I'm contemplating running a standard vanilla fighter-type so I can concentrate on learning OpenRPG and the online RPG process in general.

Further details will be determined once the t13k sites are back up and I can come up with a background.

R E
 


I am going to play a wizard, 1st level of course, named Nephander. I don't have all of it set up since it is an old concept and I have to go over it, but basically he is going to be pursuing a wizard/cleric career. For now, just a rather bland 1st level wizard. need anything else justl et me know.

Sorry for the delay, I have recently got back from my trip and am starting a new job, applying for another one, and getting back into school for next semester. Har har.
Talk to you guys later.
 

t13K Guide v1.1

For those like myself who don't know any background of the setting, here is the only version of the guide that I could find online:

The 13 Kingdoms Guide

After skimming through it, I am thinking about a Half-Ogre Fighter.

"Every problem looks like a nail when all you have is a hammer" :D

R E
 
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I too will be a Wizard, but if the party prefers otherwise, I will be willing to change to either a spiked chain type fighter or even try my hand at a bard. Let me know if I should change.

Muriel Jascant (halfling, Wiz 1, semi-enchanter)

She (first time plaing a female character, hope it works) was born on the outskirts of the forest. In her early childhood her parents had her apprenticed to an elven wizard several leagues away. At that time she was too young to understand why. She thought it was "for her own good" but only when she came of age did her mentor tell her what the true reason was. Her town had been receiving threats from a hobgoblin warlord. Her parents lacked confidence in the town's leader, thinking him to be ignorant and brash. The local magistrate had not been kind to his allies so they were nowhere to be seen when the conflict ensued. The city was conquered in a few short days. Within months the city was retaken by the royal army, but her family had been killed in the brutal struggle. By now she was a young woman and had learned things which deeply saddened and enraged her. She learned the tongue used by the hobgoblins and expressed a desire to kill them wherever she had the chance.

Her prejudice was frowned upon in the elven community, so she left. Knowing that her physical strength would hamper her, she relies on her small stature and powerful magic to get allies to fight for her. She is brash and demanding in relation to her personal quest, but at othertimes stand-offish. She is seen by many as snobby, even though she is not wealthy by any means.

Hope that works. Will send a character sheet out today, entropy, after I find one.
 
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OK, here are our characters so far...


Entropy - Ras Famoon Cleric of Horun (Human)
Raging Epistaxis - Jondalor Salvaine Fighter (Human)
Evandariel - Nephander Wizard
Tate - Muriel Jascant Wizard (Halfling)
Waylander the Slayer - Barbarian (Dwarf)
Vexes - *Pending*
Janaxil Serpentil - *Pending*
 
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Further details:

Jondalor Salvaine - Human Fighter

Grok the Half-Ogre got sidelined for now.

I've got Jon all statted up and equipped. I'll send the file to you for final approval.

Description (include Age, gender, height, weight, physical description):
Jon is a male human, currently just over 18 years old, 5'10" tall, weighing 190#.
He is of slightly greater than average height and sturdy build.
He comes from a commoner/laborer family, and is no stranger to the hardships of poor city life.
As a youngster, he caught the eye of a retired adventurer, who noticed Jon could hold his own in a fight or wrestling match with kids several years older. But the adventurer also noticed he lacked the direction and discipline to make anything of himself.
Saving him from a life as a street thug, the adventurer apprenticed Jon and trained him in fighting techniques, both swordwork and archery.
Along the way, Jon gained a respect for the teachings of Aohalim, and decided that his fate was to be a Fighter - Fighting to protect the weaker, and constantly striving to rise above his somewhat rough beginnings.
Jon realizes that there are others who are smarter than himself, and better leaders, and is generally content to do what seems best in the situation. Unfortunately though he has not mastered himself, and is not above falling back on his old street habits to get his way.


R E
 

OK, here are our characters so far...


Entropy - Ras Famoon Cleric of Horun (Human)
Raging Epistaxis - Jondalor Salvaine Fighter (Human)
Evandariel - Nephander Wizard
Tate - Muriel Jascant Wizard (Halfling)
Waylander the Slayer - Barbarian (Dwarf)
Vexes - *Pending*
Janaxil Serpentil - *Pending*


(( Updated 11/11/04 ))
 

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