JiCi said:All I asked was to be less hard on me, because it makes me looks like a n00b. Look, Kat's advices are all taken into account without harm done, and I'll be glad if Kat' comes here and posts tips to improve this character, but next time, I only want this person to be less rough on pointing the obvious. That's all.
There is a reason that Improved Critical and Keen don't stack. And you have admirably illustrated it. Because some third party caters to brokenness doesn't make it less 'Munchkin'. In fact, I would argue that this is the very definition of 'Munchkin' and 'Powergaming'.JiCi said:The great crossbow has a 18-20 threat range, Master Critical doubles that range to 15-20, which stacks with Improved Critical.
Darkwolf71 said:There is a reason that Improved Critical and Keen don't stack. And you have admirably illustrated it. Because some third party caters to brokenness doesn't make it less 'Munchkin'. In fact, I would argue that this is the very definition of 'Munchkin' and 'Powergaming'.
kayn99 said:I do not believe that the PrC was designed for the Great Crossbow. I think adding in materials from other books, like this, causes huge loop holes to be created.
In addition I am not sure where the damage comes from.
"Ranged Large +5 speed quick-loading great crossbow +31 (8d8+7/12-20/x3) if the quick-loading special ability is disabled"
8d8 seems a little high for the weapon.
Kayn
Darkwolf71 said:There is a reason that Improved Critical and Keen don't stack. And you have admirably illustrated it. Because some third party caters to brokenness doesn't make it less 'Munchkin'. In fact, I would argue that this is the very definition of 'Munchkin' and 'Powergaming'.
kayn99 said:BD,
Again thank you for your responses. My original problem is with the staking of quick load magic ability with the rapid reload. I do not believe that these two items can stack together to get the heavy crossbow to be that fast of a weapon.
PrC that are designed to be powerful doing one thing is fine, it just means that a DM needs to realize what the limitations are and players be honest in what they plan on doing with it.
Kayn

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.