There's enough factual errors in that review to make me wonder how familiar the reviewer was with 3.0, though.
"Not only does the bard class no longer get the shaft by having a sub-class (Illusionist) as a favorite," - OK, that's a thinko.
"In addition, Barbarians receive a few new abilities: Trap Sense (bonus to reflex saves versus traps), Indomitable Will (resist enchantment spells while raging), Tireless Rage (no longer fatigues after raging), and Might Rage (bonus to Strength and Constitution increase even more than the normal rage bonus)."
Of course, 'Trap Sense' is only a renamed portion of Uncanny Dodge, and Tireless Rage and Mighty Rage were both class features in 3.0.
"The Intuit Direction class skill was replaced with the more sensible Survival skill (which replaced the aforementioned skill entirely)."
...no mention of Wilderness Lore, though.
"Bards no longer receive alchemy or scry as class skills;"
Of course, if he'd read farther he'd find that they do in fact get Craft (alchemy), and Scry has vanished.
"Rogues have changed very little. They now have the new abilities Trap Finding and Trap Sense"
Trap finding is new?
"Knowledge (architecture and engineering), Knowledge (dungeoneering), Knowledge (geography), Knowledge (history), Knowledge (local), Knowledge (nobility and royalty), and Knowledge the Planes are all new to the core skill list."
Holy crow, I've had a 3.5 Player's Handbook since 2000! It must have been an early playtest copy, because it's missing Knowledge (dungeoneering), but all the rest of this "new" stuff seems to be in it...
J